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Old 04-15-2002, 10:56 AM   #2
Gothmog, Lord of Balrogs
Elminster
 

Join Date: March 23, 2002
Location: Lynchburg, Virginia
Age: 40
Posts: 460
single-class characters get 1 hit die for each level they increase, up to level 9. For instance, wizards roll one d4 when they increase a level, fighters get one d10, adding the constitution bonus after. However, after level 9, they just start getting set amounts of hit points added on (wizards get 1, fighters get 3, thieves get 2, etc.).

Dual-class characters gain hit points only when their first class reactivates.

Multi-class: IIRC, they get one HD for each level they increase, but only for whichever class gets higher hit dice. So, a fighter/mage gets miniscule hit points on mage level-ups (1), but gets hit dice increases on fighter level-ups. Not sure, though.

Also, setting the difficulty to Normal or lower will make all hit dice rolls at the maximum. You can reset it after levelling up.

So, you don't have as many hit points at the end of the game as many other bad guys. At the end of SoA, my Paladin had about 140, and at the end of ToB, my Sorcerer had about 95. I'm sure you will survive, though. the start of ToB is not that difficult, and taking on the Watcher's Keep early will help you boost your levels without too much trouble (until you reach the lower levels).
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