The sad thing is they have the ability to support more complex quest mechanics... they just chose to go with MORE quests instead of more flexible quests.
Personally I'd rather see more quest quality as opposed to quantity... and it wouldn't have been too difficult, there were many quests that forced you to fight where they could easily have supported stealth, charisma, thief, or other approaches. It seems like they got caught up in the 'bash em till their dead' mindset, even after building a game that let you construct characters that really aren't good bashers (thief and stealth characters).
As a stealth character, I couldn't help but compare the game to the Thief series (THE benchmark for stealth fantasy), and while their cover indicator was a lot simpler... it basically worked the same. They COULD have supported full blown stealth solutions in THE MAJORITY of their quests... but time and time again you're forced to fight. The thing that irks me especially is how they did it... in many cases they gave npc's 100% visibility to you... no matter how high your stealth they automatically saw you. That stunk.
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