I would tend to agree that the arrow is not a good thing... but that's because I think Bethesda used it as a crutch. Instead of having to plant dialog or visual clues in the game to guide you where you need to go, they depend on the arrow. There are some quest targets that would simply be impossible to find without it.
While I may sound really negative on the game, it's only because it's soo close to being a revolutionary title... a leap forward in immersive CRPG'ing... but because of these issues (and others) it still falls substantially short. (Honestly I have to agree with the detractors who are saying that BG2 was a better overall CRPG) It didn't need to be this way, a few less nods to the console rpg-crippling market, a couple fewer corners cut and it would've been a great title instead of just a good one.
Ahh well... TES V or VI or whatever they've got next is only 2-3 years away (probably)... maybe this time the console market will be looking for something more than a pretty action game.
[ 04-24-2006, 06:39 PM: Message edited by: Thoran ]
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