I played a bit more with that encounter yesterday. Whoever 'designed' that segment decided to throw the 'open/non-linear' game design paradigm right out the window.
There is exactly one solution to that (rather poorly designed) segment once you agree to 'join'. You can't steal the book without being spotted, you can't hide (everyone immediately sees you no matter how high your stealth), you can't get out unless you steal the book, and you have a guy following you that seems to have a psychic link to you (you can't shake him). The only way to break that stupid little segment is to go in all guns blazing (like Aelia did). Also, they have a couple improbable triggers set on the book grab... like one door closing and one opening that JUST SO HAPPENS to make it take FOREVER to get out of the area if you take the 'run away run away!' approach.
It's this sort of design that gives the 'RPG elietists' ammunition for saying Oblivion is an action game not an RPG.
[ 04-24-2006, 08:43 AM: Message edited by: Thoran ]
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