Typos and sometimes even bad grammar i can live with. The things that get me are little errors that make it hard to complete quests.
Minor MQ and vampire spoilers
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In the "Aid for Bruma" MQ quest, you're required to seek aid from each of the count(esses). It's a very tedius quest (given that there's at least 5 gates to shut down) and it's made even more tedius by a misplaced quest marker in the imperial city. It starts at the white tower but as soon as you enter the tower, it shifts to the arboretum district and then the sewers, does a useless loop in the sewers and then buggers off. Only to reappear back at the white tower once you've made progress in one of the other cities. At first i thought i was supposed to be looking for Ocato (in the sewers?.. [img]graemlins/1ponder.gif[/img] ) ) but i went down there twice and it's apparently pointless. Stuff like that should be picked up.
Trying to cure vampirism (the worst designed quest i've seen) involves seeing a hermit witch out in the sticks. She stays in her home from what i gather and you can't enter her home without trespassing. Which basically means you can talk to her (she's very friendly) but if you hang around for 5 seconds longer she'll attack you! And if you complete the quest the way Beth designed it, it requires visiting her shack several times. Again, stuff like that should be picked up. There are many other examples in the vampire cure quest. It's so user unfriendly that i get the impression it was a rush job. Either that or they're trying to emphasise the point that vampirism is supposed to be a PITA to cure.
[ 04-11-2006, 05:58 AM: Message edited by: Sever ]
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