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[OBV] So uh, we can't be thieves then?
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04-11-2006, 08:52 PM
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SpongeLikeCow
Dungeon Master
Join Date: May 23, 2004
Location: USA
Age: 46
Posts: 63
Drop the difficulty a notch, to 40% or so. This makes an enormous difference in monster hitpoints. No more whacking a guy in the head 30 times with a daedric claymore. Combat is much more pleasant this way.
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