Quintesson 
Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 65
Posts: 1,045
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Quote:
Originally posted by Sever:
You recieve three "raise tokens" with which you can select three attributes to increase on level up. The amount that an attribute is raised is determined by a multiplier which, in turn, is determined the skills you raised during that level. Or, more specifically, the governing attributes of those skills. Raising several skills with a GA of strength will increase the amount of the strength gained (multiplier) when placing a token on the strength attribute...
The book is only good for a one-time skill raise (if it's a good book)...
Most inns have a "room door" which is locked until you pay for it. Are you sure you found the right one? If you're in The Lucky Lockup, it's up stairs and to your left. If you're in the Council Club, it's downstairs and to your right...
I'm getting yelled at to go to bed right now, but i'll post a list of first character no no's tomorrow...
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Thank you for the help, Sever (and you, too, Stratos). I am looking forward to the character "no-no's" ; but please don't let me be the reason for discord in the family, even if yours is half a world away!
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~ possible minor spoilers, below ~
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On leveling: Let me see if I understand --> For case A, I use my tokens for 2 majors with a GA of (say) strength, and the last token for strength. Then next time I level I use 2 tokens to advance 2 skills with GA of XXXXX and use the last token to advance XXXXX.
For Case B, I use my tokens for 2 majors with a GA of strength, and the last token for XXXXX. Then next time I level I use 2 tokens to advance 2 majors with GA of XXXXX and use the last token for strength.
Case A is the better thing to do, correct?
On the alchemy: So, the book *WILL* increase my alchemy skill, *IF* it was designed to do so. Now, in addition, are the recipes in the book good? In other words, can I and should I use it as the guide for cooking up potions?) Can I store excess ingredients in chests for safe-keeping, or will NPCs steal from me? Finally, *IF* I achieve a high success rate on brewing potions; is it cost effective to make and sell potions; or should I just sell excess ingredients?
On the inn: Yes, it was the Council Club. I went down the stairs; paid for the room; went past the crowd; took a right down the ramp; and met the thief trainer at the bottom of the ramp (and learned a skill). There were 2 rooms at the bottom of the ramp. I tried the room to the left (unlocked and unoccupied, but seemed to be in use), and then the room to the right (unlocked, unoccupied and seemed to NOT be in use). Each time, I stood right by the side of the bed and facing the bed (where I could pick up the pillow if I wanted to), and hit "T" ; but it just tells me it is illegal to sleep there.
Oh, yes! Three more things, from my trip to Balnora:
1.) Is the bandit, that the love-sick lady is looking for, REALLY nearby (and *not* in the bandit cave that is just a bit further on towards Balnora)?
2.) In the afore-mentioned cave, after I do in the nix hound, I see this Elf Bandit (not the one I am looking for, I know). He is up on sort of a mezzanine deck, behind a gate. I can get a clear bead on him with my bow; but am evidently not hitting him: shot 6 arrows total, from about 3 different positions, with no hit. How close do you have to be, and how clear a shot do you need in order to get a hit? (Or am I just missing him because my bow skills suck?) A more general question: Is the bow an O.K. weapon? I mean, with decent skill, can you expect to get in a hit or two before a melee foe closes and you have to switch to shield and a close in weapon; and does the game allow you to use a bow at close range, without penalty, if you choose to do so?
3.) I haven't gotten past the Elf Bandit, because he is just too tough after I get zapped by the trapped gate. How do I "UN-trap" the gate?
[ 11-08-2005, 05:22 PM: Message edited by: NobleNick ]
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