Hi again,
First off, a question I forgot to get into last post: How does one run? Is that the "Q" key? Doesn't seem like running to me...
So far, from reading FAQs, I've concluded that Morrowind ES3 is a long, lo-o-ong game for an average player, and I play rather slow; so I intend to roll a character more perfectly fitting my liking, probably a custom. I've gleaned that the 3 main ways to "get your way" are through use of stealth/thieving, combat (melee/magic), and conversation/persuasion. Accordingly, the following skills/attributes are desirable:
skill in a weapon
skill at blocking
skill at armor (lgt, med or hvy) wearing
skill at armor mending
ability to run (away) fast
stealth skills (e.g., chameleon)
thieving skills (e.g., lock picking and pickpocketing)
Alchemy (potion mixing)
Magic skills
social skills
Now, I highly suspect that I can't come close to maxing anywhere close all these in one character; but here are 3 prospective builds with which I'd like some counsel:
1.) Melee oriented: I am thinking of a "Fighter/Ranger" Nord, Red Guard, Orc, or Dark Elf, with Atronaught sign.
-- Excellent with long blade
-- Excellent with bow and arrow
-- Excellent with heavy armor
-- Excellent with shield
-- Mediocre-to-Good social skills
-- Mediocre-to-Good lock-pick skills
-- Mediocre-to-Good at repairing equipment
-- Passable at Alchemy --> able to make and use healing and other basic potions
2.) Magic oriented: Thinking of a "Mage / Ranged attacker" using a Breton or Dark Elf (sign?)
-- Excellent with Destruction magic
-- Excellent with "other magic" (suggestions?)
-- Excellent with bow and arrow
-- Excellent with light armor
-- Excellent at running/evading
-- Mediocre-to-Good social skills
-- Mediocre-to-Good lock-pick skills
-- Mediocre-to-Good Alchemy --> healing/basic & maybe more advanced potions
-- Passable with long Blade
3.) Stealth/Thieving oriented "Social Engineer" (someone who can steal anything he can't con you into handing over) : Thinking of a Wood Elf, Khajiit, Imperial, or Dark Elf (sign?)
-- Excellent lock-pick
-- Excellent stealth skills (e.g., sneak, chameleon)
-- Excellent with bow and arrow (or other ranged weapon. Suggestions?)
-- Excellent with light armor
-- Excellent at running/evading
-- Good-to-excellent pick-pocket
-- Good-to-excellent social skills (Speechcraft/Merchantile)
-- Mediocre-to-Good with close in weapon (what kind?)
-- Passable with a magic (what kind?)
-- Passable at Alchemy --> able to make and use healing and other basic potions
So, are these builds too ambitious? Underambitious? Hopefully I gave you a flavor of what I am thinking. I want characters which have obvious strengths, without being unbalanced. Constructive criticism, advice, and vicious denunciations invited.
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