Quote:
Originally posted by Brayf:
Right now I don't know whether 100% spoken dialogue is going to turn out as a great move or a bad move. It'll either work or it won't, depending on just how much variety there is. And although I hate to be cynical... I'm sure it'll sound great to the players that complete the main quest and move on, but to 'hardcore' gamers, I can't see how it won't become equally as aggravating as the repetitive text in Morrowind.
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It will work but it won't be anything astoundingly new. It will be...sufficient. Enough to add life and believability to NPC's, improving on ES3 whilst not hogging the whole budget for this game. I have to agree with Severs calculations, you won't see more than 1 or 2 lines for 'generic' NPC's. This is what I expected personally. Anyone who's expecting fully unique and immersive conversations done in full surround-sound dialogue with every NPC that they happen by needs to stop dreaming. This isn't an audio-only game.