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Old 11-08-2005, 06:41 AM   #38
Sever
Ma'at - Goddess of Truth & Justice
 

Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
Quote:
Originally posted by Brayf:
Right now I don't know whether 100% spoken dialogue is going to turn out as a great move or a bad move. It'll either work or it won't, depending on just how much variety there is. And although I hate to be cynical... I'm sure it'll sound great to the players that complete the main quest and move on, but to 'hardcore' gamers, I can't see how it won't become equally as aggravating as the repetitive text in Morrowind.
Given the amount of support the idea is getting, it can't possibly be a bad move. There are going to be those that will hate it (me), but there are plenty of fans who are easier pleased and don't quite enjoy roleplaying the social elements of the game - something i enjoyed in Morrowind, but also something that i felt there was great potential for improvement in Oblivion. It doesn't look like that potential is going to be realised in the way that i had hoped. Everything that an npc has to say throughout the game can be said in an average of 2 minutes (apparently, there's now 1500+ npcs. There's a thread on the official forum with an analysis that is quite interesting and, i dare say, intelligent. http://www.elderscrolls.com/forums/i...owtopic=185906 But still they stand and clap...)
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