Right now I don't know whether 100% spoken dialogue is going to turn out as a great move or a bad move. It'll either work or it won't, depending on just how much variety there is. And although I hate to be cynical... I'm sure it'll sound great to the players that complete the main quest and move on, but to 'hardcore' gamers, I can't see how it won't become equally as aggravating as the repetitive text in Morrowind.
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