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Old 10-30-2005, 08:44 PM   #32
TheCrimsomBlade
Lord Ao
 

Join Date: August 25, 2001
Location: Winchester ,Virginia , United States
Age: 73
Posts: 2,081
Server these are almost the exact same arguments made in the 1920's when the movies went from slient non sound music backed Poster Board printed dialogue to what at that time was called Talkies. These are better known now as having voice actors and syncronized voice sound tracks.
This is in a way what Bethesda is trying to create. Except using totally self contained artifical intelligence in a video game where the NPC's in game are self contained and all live out their lives day to day and speak in conversation to each other.
If you feel this type game play is to repetive for you and too boring then that is your right and nobody is going to twist your arm to make you play Oblivion. I suggest you find one of the other RPG's comming out that all use the same old way to portray the game and fight the battles. From what I've read on the Oblivion Offical wed site 99.999999% of all that frequent those forums since 1994 as well as myself are leaping for joy to have the Elder Scrolls come more to life with each new chapter over the past 12 years. In fact I hope that some day that they figure out a way to make the game go on forever writing its own story and adventures in which you bring your character in as the hero or as a villan to play out the game with the characters all speaking on their own each with individual generaterd artifical intelegence not needing pre generater dialogue that gets repeated by more than one for the simple fact that some people may miss one NPC and not get the message that's required to complete a mission and need to get it from another in that area.

I may have broken the record on Ironworks for the longest run on sentence with this last statement.

[ 10-30-2005, 08:53 PM: Message edited by: TheCrimsomBlade ]
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