Normally I would be in full approval of spoken dialogue as it adds a sense of depth and uniqueness to NPCs, but when dealing with games as huge as the Elder Scrolls series, it is just impractical.
The massive amounts of NPCs will surely sound boring and repetive, no matter the quality, variety, or number of voice actors, simply because you are bound to find numerous NPCs that sound the same and say the same thing.
But in all honest after playing for endless hours straight I think most of us here will probably begin to just ignore most of the stuff that we hear over and over.
100% spoken dialogue in Oblivion? Nay (but not all together a bad thing).
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