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Old 10-15-2005, 01:54 PM   #13
Sever
Ma'at - Goddess of Truth & Justice
 

Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
So we can tell 'em to block it. Much goodness.

I remembered another issue i have with spoken dialogue though it's relatively minor. A great feature of Morrowind was the ability to seamlessly blend player created mods with the existing game (depending on the skill of the modder, of course). Artwork and scripting on par with the original could be added by almost anyone who took the time to learn it. And the results speak for themselves. Morrowind is one of the most modded games out there.

But voice talent is a tool that is beyond the means of all but the most avid modder. And in a game full of voices, there'll be a clear distinction between the original and "after market" elements.

I'm not sure if this'll turn out to be a big deal or not. I'm sure there'll be options within the editor to assign existing voices to player created npcs, but this kinda impedes upon the modders' creativity. And freedom of creativity, more than anything, is important for the production of quality mods.

Having large sections of new dialogue presented as text when everything else is spoken is going to detract from the whole immersion factor. And the thought of the voices that some of the 'would be' Patrick Stewarts are gonna come up with is already making me cringe. I wouldn't be surprised if a whole new voice talent pool springs up within the modding community not long after Oblivion is released. If it doesn't *shrugs* perhaps it should.

Your thoughts on this?
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