Thankyou Cerebro. 'Dumbing down' is a good phrase to describe what i fear will happen to the dialogue with 100% voice acting.
Quote:
Originally posted by Brayf:
In Morrowind, every NPC had the same answer for everything, and I think an audio version of this will only magnify the effect, as it will draw more attention to the fact that the characters not only say the same thing, but say it in the same voice with the same tone.
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Spoken dialogue will indeed highlight recycled lines. You can't glance and ignore audio like you can with text. I'm wondering if there may be a "shut up" function to cancel a line. Even though we're supposed to be getting unique dialogue for each of the npcs, i can't imagine that there won't be at least a few lines of shared, generic speech. This doesn't really bother me too much. In real life, if you ask the right questions to enough people, you're bound to get generic answers.