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Old 10-04-2005, 02:32 PM   #6
JrKASperov
Fzoul Chembryl
 

Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 39
Posts: 1,701
Quote:
Originally posted by Sever:


quote:
Originally posted by Ziroc:
I HATED the combat system in Morrowind, it was broken. yuck. hope they get it right this time, this game looks freaking amazing.
I agree. Combat was indeed broken. From looking at the first of the demos, i think it's still going to be a case of "hit, miss, potion, hit, death, next". (If that makes any sense whatsoever!) Combining melee, magic and blocking under one combat mode is good, but far short of my expectations. No surprise really. It'll be a cold day before i get my way... [/QUOTE]You're both being misleaded by the nature of the char in the demo. When the char gets hit by the Dremora, take notice of how much health he loses. What's that? YES he loses NOTHING. That's because all of his skills are ultrahigh and he has 10.000 HP (this has been confirmed by MrSmileyFaceDude).

The way combat works has been the first thing they've totally revamped. Instead of a dice deciding if you hit, it's the sword. If you see the sword hitting your opponent, you hit. Only damage is calculated by your skills and dice. Attacks are based on the way you move(like in daggerfall), you can perform power attacks too, but that costs a bit more. You can block with weapon or shield, and that's active. So if you don't hit that button, expect to be clobbered. Some of the devs have hinted at a finesse type of combat too; 'dodging' is supposed to be an acrobatics skill perk(if you get a highly enough acro score, you can dodge). The first thing I'm making is in fact a highly athletic fighter/assassin. Expect high kinetics and action in combat.
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