This was a common problem in daggerfall, as mentioned earlier.
I think I can explain as to why it always happens. The problem with falling through will always exist in ES games because of the way they design interior cells. If you ever looked the TES Construction Set and designed interiors, you will notice that everything is made piece by piece. And since there is no real definite way to connect each piece separately, there will obviously being holes in the floors in which a player could fall through. Thats the problem. It was the same thing in Daggerfall to because they had the same interior construction method. Piece by piece, which is why almost all dungeons look identical (rumor has it there are some 64 individual pieces for random dungeons in Daggerfall).
I think that is the answer.
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