This FAQ is not yet complete please put all questions in the regular
Morrowind forums!
The Elder Scrolls III - Morrowind - Tribunal - Bloodmoon
FAQ (work in progress)
I can't take credit for all of these FAQ,
I did alot of cut and paste from the different
Elder Scrolls sites. Mostly I set them in order
and all in one place for all the members and
visitors of Ironworks to use as they see fit. TCB
__________________________________________________ _________________
__________________________________________________ _________________
------Index------
Section 1 = Morrowind main game general imformation
Section 2 = FAQ S-P-O-I-L-E-R-S and more in game help and hints
............also weapon and armor locations.
Section 3 = Tribunal
section 4 = Bloodmoon
Section 5 = MOD & Site Links to help your game play
section 6 = Trainers and where to find them.
section 7 = everything you ever wanted to know about vampires from
becomming one and to being cured.
-------FAQ------
__________________________________________________ ________________
__________________________________________________ ________________
Section 1 of FAQ (in Work)
"Morrowind the original before expansions"
Q-How many hours of game play are in Morrowind
A-Aprox-100 for the main quest and another 400 if you
do every side quest for a total of up to 500 hours
before adding any mods or the two expansions.
Q-What is the difference between the two versions? X-Box & PC.
A-The TES Construction Set only ships with the PC version.
The controls for each version are obviously different, with
the PC using controls much like a first-person shooter using
the keyboard/mouse combination. The content (quests, dungeons, etc)
are exactly the same in both versions.
----------------------------------------------------------------------
Q-What perspective do I play the game in, first or third-person?
A-Both. The game is meant to be played first person. However, you
can toggle the view with the press of a button/key. Both views are
available throughout the entire game.
----------------------------------------------------------------------
Q-What is Morrowind rated?
A-In the US, Morrowind has been rated Teen (Blood, Violence) by
the ESRB.
----------------------------------------------------------------------
Q-Is there a Collector's Edition? If so, what's in it?
A-There is a Collector's Edition for the PC version.
----------------------------------------------------------------------
Q-How many CDs will Morrowind use?
A-Morrowind comes on two CDs for PC, one DVD for Xbox.
----------------------------------------------------------------------
Q-Is Morrowind the sequel to Redguard, Battlespire, or Daggerfall?
A-Morrowind is the third chapter in the Elder Scrolls series and the
sequel to Daggerfall. Redguard and Battlespire were set in the Elder
Scrolls universe, and play a part in the overall history of the
Elder Scrolls, but neither was a true role-playing game in the
Elder Scrolls tradition.
----------------------------------------------------------------------
Q-Can I play Morrowind with my friends?
A-Morrowind is a single-player RPG only.
----------------------------------------------------------------------
Q-What are the minimum and recommended system requirements
for playing Morrowind?
-Answer-
MINIMUM SYSTEM REQUIREMENTS:
- Windows ME/98 128 MB RAM
- Windows XP/2000 256 MB RAM
- 500 MHz Intel Pentium III, Celeron, or AMD
Athlon processor
- 8x CD/DVD-ROM Drive
- 1 GB free hard disk space
- Windows swapfile
- DirectX 8.1 (included)
- 32MB Direct3D compatible video card with 32-bit
color support and DirectX 8.1 compatible driver
- DirectX 8.1 compatible sound card
- Keyboard, Mouse
RECOMMENDED:
- 800 MHz or faster Intel Pentium III or AMD
Athlon processor
- 256 MB RAM
- NVIDIA GeForce2 GTS, or ATI Radeon 7500
SUPPORTED VIDEO CARD CHIPSETS:
- NVIDIA GeForce4
- NVIDIA GeForce3
- NVIDIA GeForce2
- NVIDIA GeForce 256
- NVIDIA TNT2
- ATI Radeon 8500
- ATI Radeon 7500
- ATI Radeon 7200
- ATI Radeon
- ATI Rage 128
- Matrox G550
- Matrox G450
- Matrox G400
The newest Video Cards are suported and DirectX 9+ just
remember to UPGRADE your Drivers to the newest verison
at least twice a year!!
------------------------------------------------------------
Q-What is the TES Construction Set? What can I do with it?
A-see the seperate FAQ section for the TES in the Morrowind Forum
for everything and more in the TES construction set.
================================================== ===========
================================================== ===========
Section 2 of FAQ
Morrowind the original FAQ & S-P-O-I-L-E-R-S section
This section contains "SOME" Spoilers for Morrowind the original.
It tells you where things are, why things happen in the game and
how to avoid problems. If you don't wish to spoil the game don't
read the answers Just read the Questions.
Q-2.1 Where is the Dwemer Puzzle Box? Spoiler ahead
A-Possibly one of the most asked questions.
Casius will start by sending you to the Fighters Guild to talk
to Hasphat Antabolis about the Sixth House and the Nerevarine.
Head to Balmora’s Fighter Guild and go to the bottom down there
theirs a big room with some weapons (Don’t push your luck) and
two people. Talk to Hasphat and he’ll give you an errand to run.
He is gonna send you to the Dwemer ruins Arkngthand to retrieve
a Dwemer Puzzle Box.
To find the ruins head south out of town cross the bridges over
the Odai river to the east. At the sign head towards Pelagiad
should be towards the north. To the right you’ll see a signpost
reading Molag Mar, take this old road up the hill and across the
bridge. Here you’ll either fight if your high level or run past
Snowy Granius who think everyone should pay him in order to cross
the bridge.
Arkngthand is east of the ravine and south of the bridge. A crank
on one of the nearby pipe opens up the doors. Inside the Hall of
Centrifuge you find yourself at the top of a high chamber. Work
your way to floor then look to the west for a second tier above the
floor. Climb the second tier where you will find a door to the cells
of the hollow hand.
You’ll find the puzzle box on the back bottom corner of an old
three-tier shelf in the Cells of Hollow Hand, in the same room as
Boss Crito, a dangerous foe. Snatch the box and run or stay and
kill Crito.
There's a lot more here but you don’t have to do any more.Just bring
the box back to Hasphat and he’ll give the info up. Report back to
Caius with the note Hasphat give you and your done and ready to
receive you next quest or go exploreing.
-------------------------------------------------------------
Q-2.2 Where have my items gone!
A-There are two ways your items can go missing:
1. Items that have been placed in containers can sometimes
and you use it to store your items. After a certain amount of
time, the container 'resets', which causes the items that were
in there previously to vanish.
This problem can be avoided by placing your items on the floor and
they will stay forever (Which is the safest way). Another way is to
place them in a container that was empty the first time you looked
in it. Don't try the second option unless you are certain the container
was empty the first time you looked into it.
2. If you were carrying the items, and they are now missing, chances
are you broke the law somehow, and the guards took them. Since guards
can spot stolen items, if you commit a crime and pay the fine
(Or go to jail), all of your stolen items are removed as well. The
good news is you can probably get them back, since the guards move
them to the closest 'Evidence Chest'. The evidence chests can be found
in the following locations:
- Seyda Neen, Census and Excise Office
- Sadrith Mora, Wolverine Hall: Fighter's Guild
- Pelagiad, South Wall
- Moonmoth Legion Fort, Prison Towers
- Ebonheart, Hawkmoth Legion Garrison
- Buckmoth Legion Fort, Prison
If you find the 'Evidence Chests' in the nearest location to where
you paid the fine, your items should be here. If they aren't, try
some of the other Evidence Chests listed above. Don't get caught
stealing them back!!
--------------------------------------------------------------
Q-2.3 When I attack people, even for a quest, the guards keep
asking me to surrender. How do I avoid this?
A-The guards attack you because you have committed a crime
(Attacking someone FIRST.).
Since it isn't a crime to defend yourself, getting the person
to attack you is the best way to avoid committing a crime.
There are several ways to achieve this:
- The easiest way to get people to attack you it to
Taunt them. This is one of the options found under the
'Persuasion' on the conversation dialog. Taunt is based
on the Speechcraft skill, so the lower your skill, the
harder it is to Taunt others into attacking you.
If you have a low Speechcraft skill, you will need to
find a trainer and increase your Speechcraft and
Personality see Q-2.4 below.
Once you have successfully Taunted someone three or four
times, they will start attacking you (Signified by a red
'Goodbye' option).
- The spell 'Frenzy Humanoid' can be used to get people
to attack you. Depending on the magnitude of the spell,
you should be able to cast it onto the target and they
will start to attack you.
Make sure you don't attack until they have taken the
first swing!This makes sure that the spell has worked,
and you havn't attacked them first And therefore havn't
broken the law.
- Some quests, most notably the Morang Tong's, give you a
Writ of Execution. In these cases, you can just attack
the target.If a crime is reported, you can show the Writ
to the guard and it is no longer treated as a crime.
This is because assainations carried out by the Morang
Tong are legal in the eyes of the law.
However, stolen items may be taken from you, so you
may need to check the Evidence Chests or store the
stolen items in a chest in
your home or stronghold and they won't be able to
take them.
- As a last resort, you can always try other actions that
get them to attack you. If you pick their pockets and
fail, chances are the target will react in a hostile
manner. Since you havn't attacked first, only the pick
pocket crime will be reported, which has a much lower
fine than for killing someone.Of course, paying a fine
to a guard can cause them to confiscate your stolen items,
which you may want to avoid.
-------------------------------------------------------------
Q-2.4 How do I increase my Speechcraft and Personality? What
is the use of the different pursuasion options?
A-Using Telvanni Bug Musk is the quickest way to give your
Personality a quick boost. Use one just before entering a
conversation, and you should find that all of the Persuasion
actions are slightly easier.
There are also spells, potions and magic items scattered
around Morrowind that will increase your Personality or
Speechcraft skills. Using these have the same effect.
There are also trainers that can increase y our Speechcraft
skill, for a price.
Finally, if all else fails, you can always practice your
pursuasion on everyone you meet, or you can keep practicing
on the same person over and over again (preferably someone
who isn't important.).
When you click on the persuasion dialog option, you are
shown the following entries:
- Admire - Success here is based on your Personality
and Speechcraft. You basically try to butter the
target up with flattering remarks. If you succeed,
their disposition towards you increases, if you fail,
it decreases.
- Intimidate - This is also based on your Personality
and Speechcraft, however, your reputation may also
play a factor. If you intimidate someone and succeed,
their disposition towards you increases, if you fail
it decreases. Once you exit the conversation dialog,
and succeeded, the targets disposition decreases by
quite a bit. If you talk to them again, they will like
you much less than when you left them.
- Taunt - This is based on Personality and Speechcraft.
It is used to get the target to attack you. Since it
is only illegal for you to attack, but not defend, you
will not be committing any crimes.
- Bribe 10, 100, 1000 - These options mean you litterally
pay the target to like you. Each time you select an
option, that amount is taken from your inventory and
given to the target. Each amount has an increasing
chance of success, with 1000 gold pretty much always
working.
-------------------------------------------------------------
Q-2.5 I need an item for a quest that I previously found
and sold (or lost). What's the easiest way to get it back?
A-If you have looked but cannot find the item in question,
the easiest way is to use the AddItem console command. You
can find the item ID by looking in the editor.
[b[This only works if you are using the PC version, so if
you are using the Xbox one, the only way around it is to
find out what you did with it or who you sold it to.[/b]
-------------------------------------------------------------
Q-2.6 I'm not sure what is legal and what isn't, so I keep
breaking the law. Any help?
A-Basically, most things that are illegal in real life are
illegal in Morrowind. There are a few ways around the law,
which are covered in the Vvardenfell law section.
-------------------------------------------------------------
Q-2.7 Why are my armour skills at 0?
A-This usually happens when you equip the sword called
'Fury', which basically keeps reducing all of your armour
skills until they are 0. If you are using the latest patch,
visiting an Imperial Shrine will restore the skills to
their original values. You can also pay a trainer, or
practice your armour skills to increase them to what they
were originally.If you can remember what they were before
you equipped the sword, you can always use the Set'Skill'
console command to restore them to their original values.
--------------------------------------------------------------
Q-2.8 Who is Crazy Batou and why does it give me the
'Thread of Prophecy is Broken' message when I kill him?
A-This is an oversight on Bethesda's part - He isn't
important, and can be killed if you so wish. Perhaps
at some point he did have something to do with the main
quest, however, at this time he doesn't.
-------------------------------------------------------------
Q-2.9 Some of my attributes/skills are red! What's
that mean and how is it fixed?
A-This usually means that a creature has cast the spell
'Damage <attribute or skill>' onto your character.
There are a few ways to restore the values to their
original levels. They are:
- Drink or cast Restore '<attribute>' - There
are quite a few Restore potions that can be
found or bought that will return the values
to their original levels.
- Visiting Imperial Shrines - The latest patch
restores all of your damamged skills and attributes
to their original levels. Either visit one of
the Forts, or cast Divine Intervention and donate
to one of the shrines.
- If you can remember what they were, you can always
use the Set'Skill' or Set'Attribute' console
command to restore them to their original values.
- It can also mean you have equipped the 'Fury Sword'.
-------------------------------------------------------------
Q-2.10 How can I train skills up to 100?
A-There are various 'Master Trainers' found all over
Vvardenfell, each with 100 in a certain skill. The names
and locations of these trainers will be listed in
another section
-------------------------------------------------------------
Q-2.11 Where are the merchants with large amounts of gold?
A-Creeper, a Scamp merchant can be found in Ghorak
Manor, Caldera. He is a mechant that has 5,000 gold,
and he buys most things, all at full price. The
Talking Mudcrab can be found to the island just to
the South East of Mzahnch. He is also a merchant who
has 10,000 gold, and he also buys most things, all
at full price. The last merchant with quite a large
amount of money can be found in the Zainab camp. He
can be found in Ababael Timsar-Dadisun's Yurt and
buys quite a few things, and has 9,000 gold. However,
he is also the master trainer in Mercantile, which
means that unless you also have a high mercantile
skill, your items will be sold at a very low price.
-------------------------------------------------------------
Q-2.12 Where can I find Grand Soul Gems?
A-Grand Soul Gems are used to trap the souls
needed for constant effect enchantments.
This list contains some locations in the game
where you can find Grand Soul Gems. Unfortunately,
a good number of places where you find them are
random (such as crates in Smuggler's Caves).
1. Ald Redaynia, Tower
2. Ald Sotha, Shrine
3. Bal Fell, Inner Shrine
4. Balmora, Guild of Mages
5. Derelict Shipwreck, Cabin
6. Dren Plantation, Dren's Villa (chest_small_dren)
7. Dun-Ahhe
8. Hanud
9. Kora-Dur
10. Maelkashishi, Shrine
11. Sadrith Mora, Gateway Inn: West Wing
12. Sadrith Mora, Tel Naga Great Hall
13. Salmantu, Shrine
14. Tel Branora, Upper Tower: Therana's Chamber (felen maryon)
15. Tel Mora, Tower Services
16. Tel Uvirith, Menas' House
17. Tel Uvirith, Omavel's House
18. Tel Uvirith, Seleth's House
19. Tower of Tel Fyr (2 of them)
20. Telvanni sector of Vivec (perform a quest
for an enchanter)
-------------------------------------------------------------
Q-2.13 How do I make constant effect enchantments?
A-To create a constant effect magic item, you will
need a soul gem with a powerful soul trapped in it.
You must use a creature with a soul whose value is
400 points or higher. Golden Saints or Ascended
Sleepers (Not the unique Dagoth ones) are the most
common creatures that you can create constant
enchanments by. There are two unique creatures that
you can trap, which are Dahrk Mezalf, a Dwemer
Spectral Ghost, and Vivec. Of course Vivec is part
of the main quest and Dahrk Mezalf is part of a
Telvanni Councillors quest.
Once you have this, you will also need to know a
spell that uses the desired spell effect. Now you
will need an item that has enough enchantment points
to hold the required enchantment. After you have all
of these items, you can either:
1. Do it yourself.
2. Pay an Enchanter to do it for you.
The first option has a chance of failing, which can
be quite high for constant effect enchantments. The
chance of a successful enchantment can be increased
by enchancing both your Intelligence and Luck
attributes, as well as your Enchantment skill.
You can increase your Intelligence quite high by
creating Intelligence enhancement potions. Since
Alchemy is based on Intelligence, you can use a
trick when creating these potions. When you create
a few Intelligence enhancement potions, drink them
before creating the others. This allows you to
create more powerful potions with a higher chance
of success.The second option requires quite a bit
of gold - which doesn't include bartering. The
advantage of this is that there is no chance of failure.
-------------------------------------------------------------
Q-2.14 Whenever I try to steal things I get caught!
What's the best way to do it?
A-The first thing to note is that the crime will
only be reported if you can be seen. This only works
if there is a wall or similar obstical between you
and the NPC. If that is the case, you shouldn't be
reported when you steal an item.
If the NPC never leaves the room, then you will have
to use your sneak skill, by pressing and holding the
sneak button. You can tell when you are successfully
sneaking when the 'sneak' icon is shown. If your
sneak skill is low, there are ways to increase
your chances:
- [1]. Make sure the NPC is facing away from you. The
best way to achieve this is to get the NPC to
auto greet you, then move away from the item
you wish to steal. You will notice that the
NPC turrns to face you for a couple of seconds,
and will now have their back to the item. This
only increases your sneak chances slightly.
[2]. If the item is inside, you can steal the item
then quickly run outside. Once outside, drop
the stolen item (and all other stolen items),
and pay the fine. After this, you can pick up
the stolen item without repercussions. If you
don't drop your other stolen items, they will
be confiscated, so you should pick them back up
from the nearest Evidence Chest.
[3]. Casting a high level chameleon spell will increase
your chances of sneaking greatly. You will still
need to hold the sneak button before stealing
the items.
[4]. Be aware merchants recognise their products.
If you try to sell items you have stolen from
them. To sell them, make sure you go to another
merchant.
--------------------------------------------------------------
Q-2.15 Do I have to do the main quest?
A-No you don't. Morrowind is structured in such a way
that you can either do the main quest at your pace, or
not do it at all! Also, once the main quest is finished,
you can still keep playing.
--------------------------------------------------------------
Q-2.16 Where can I get Daedric armour and weapons
A-The Daedric Armor & weapon locations are as follow:
Daedric Armour
daedric_boots Daedric Boots
1. Galom Daeus, Entry
2. Tower of Tel Fyr, Hall of Fyr (divayth fyr)
daedric_cuirass Daedric Cuirass
1. Tower of Tel Fyr, Hall of Fyr (divayth fyr)
daedric_cuirass_htab Daedric Cuirass
daedric_god_helm Daedric Face of God
1. Tukushapal, Sepulcher
daedric_fountain_helm Daedric Face of Inspiration
1. Ghostgate, Tower of Dusk (galdal omayn)
2. Ibar-Dad
3. Mamaea, Shrine of Pitted Dreams
daedric_terrifying_helm Daedric Face of Terror
1. Forgotten Vaults of Anudnabia, Forge of Hilbongard
2. Ghostgate, Tower of Dusk Lower Level (enar dralor)
daedric_greaves Daedric Greaves
1. Dren Plantation, Dren's Villa
2. Druscashti, Upper Level (dwrv_chest00_kjeld)
3. Tower of Tel Fyr, Hall of Fyr (divayth fyr)
daedric_greaves_htab Daedric Greaves
daedric_gauntlet_left Daedric Left Gauntlet
1. Kogoruhn, Bleeding Heart
2. Tel Vos, Aryon's Chambers (turedus talanian)
3. Tower of Tel Fyr, Hall of Fyr (divayth fyr)
daedric_pauldron_left Daedric Left Pauldron
1. Tower of Tel Fyr, Hall of Fyr (divayth fyr)
daedric_gauntlet_right Daedric Right Gauntlet
1. Kogoruhn, Bleeding Heart
2. Tower of Tel Fyr, Hall of Fyr (divayth fyr)
daedric_pauldron_right Daedric Right Pauldron
1. Tower of Tel Fyr, Hall of Fyr (divayth fyr)
daedric_shield Daedric Shield
1. Dren Plantation, Dren's Villa (Galos Farethi)
2. Galom Daeus, Observatory
3. Ibar-Dad
daedric_towershield Daedric Tower Shield
1. Random loot of Golden Saints
daedric_helm_clavicusvile Masque of Clavicus Vile
1. Dagon Fel, Sorkvild's Tower (sorkvild the raven)
Daedric Weapons
daedric_club_tgdc Anora's Club Not used within the game?
daedric dagger_mtas Black Hands Dagger
daedric arrow Daedric Arrow
1. Berandas, Keep, Top Level
2. Maelkashishi, Shrine, Forgotten Galleries
daedric battle axe Daedric Battle Axe
1. Ibar-Dad
daedric claymore Daedric Claymore
1. Dren Plantation, Guard House (Gathal Llethri)
2. Mausur Caverns
3. Molag Mar, Armigers Stronghold (Ulms Drathen)
4. Vivec, Telvanni Vault
daedric club Daedric Club
1. Dagoth Ur, Inner Tower
daedric_crescent_unique Daedric Crescent
1. Magas Volar (dremora_special_Fyr)
daedric dagger Daedric Dagger
1. Berandas, Underground
2. Dagon Fel, Sorkvild's Tower
3. Tel Aruhn, Upper Tower (Gothren)
4. Tel Branora, Tower Guardpost (darvasa vedas)
5. Tel Branora, Upper Tower: Therana's Chamber (therana)
6. Tel Vos, Central Tower (ronerelie philulanie)
7. Tower of Tel Fyr, Hall of Fyr (divayth fyr)
8. Vivec, Redoran Under works
daedric dai-katana Daedric Dai-katana
1. Ald-ruhn, Venim Manor Private Quarters (bolvyn venim)
2. Dren Plantation, Tower Shack (Llaro Llethri)
3. Maesa-Shammus Egg Mine (warrior dead 02)
daedric dart Daedric Dart
1. Ald Sotha, Lower Level (severa magia)
2. Ashalmawia, Shrine, Sunken Vaults
3. Urshilaku, Kefka Burial
daedric katana Daedric Katana
1. Dren Plantation, Dren's Villa (Galos Farethi)
daedric long bow Daedric Long Bow
1. Maelkashishi, Shrine, Forgotten Galleries
2. You can get a longbow in the Vassir Didanat quest.
daedric longsword Daedric Longsword
1. Dren Plantation (2,-7) (Arver Rethul)
2. Assernerairan, Shrine (relas arothan)
daedric mace Daedric Mace
1. Ashalmawia, Shrine, Sunken Vaults
daedric shortsword Daedric Shortsword
1. Dagoth Ur, Lower Facility (thief dead 01)
2. Tel Vos, Aryon's Chambers (aryon)
3. Vivec, Simine Fralinie: Bookseller (stacey)
daedric spear Daedric Spear
1. Berandas, Underground
daedric staff Daedric Staff
1. Ibar-Dad
2. Kora-Dur
daedric tanto Daedric Tanto
1. ld Sotha, Lower Level
daedric wakizashi Daedric Wakizashi
1. Endusal, Kagrenac's study (wizard dead 01)
daedric wakizashi_hhst Daedric Wakizashi
1. Prelude Shipwreck, Lower Level (com_chest_02_gshipwreck)
daedric war axe Daedric War Axe
1. Ashalmawia, Shrine, Sunken Vaults (gordol)
daedric warhammer Daedric Warhammer
1. Tukushapal, Sepulcher
daedric_scourge_unique Scourge
1. Tower of Tel Fyr, Hall of Fyr (de_r_chest_01_tel_fyr)
daedric dagger_soultrap Soul Drinker
daedric warhammer_ttgd Veloth's Judgement
1. Last quest in Molag Mar of the Tribunal Temple
Daedric Blades*
~Daedric Claymore~ There is a daedric Claymore in the
dren plantation, guardhouse. It’s on Gathal.
There is another Daedric Claymore in the Molag Mar,
Armigers Stronghold. The master trainer for Long Sword
(Ulms Drethen) has this sword in his pocket.
There is also a daedric claymore in the Telvanni Vaults,
which is in the Telvanni Tower in the Telvanni Canton
Plaza. Located within Vivec.
~Daedric Dagger~ There’s a daedric dagger in the Stronghold
of Berandus, underground.
There’s another daedric dagger in Sorvild’s Tower (east of Dagon Fel).
There’s another daedric dagger on Gothern, a high ranked
Telvanni priest who is in the Tel Aruhn Upper Tower.
There’s another daedric dagger in Tel Branora, tower guard post.
There’s another daedric dagger in Tel Branora, Upper Tower,
Therana’s Chamber (Therana).
There’s another daedric dagger in Tel Vos, Central Tower.
Held by Ronerelie Philulanie.
There’s another daedric dagger being held by Divayth
Fyr in Tel Fyr.
There’s also a Daedric Dagger in the underworks of the
Redoran Canton in Vivec.
~Daedric Katana~ There is a daedric katana in the Dren
Plantation, Dren’s Vila. Held by Galos Fareth.
~Daedric Dai-Katana~ There’s a daedric dai-katana on
Bolyn Venim, who is at his manor called Venim Manor in
Ald Ruhn. In the main quest he’ll challenge with a duel.
That’s when you’re trying to be the Redoran Hortator.
There’s a daedric dai-katana in the tower shack in Dren
Plantation.
There’s another one in Maesa-Shammus Egg Mine, which is
in the Molag Amur Region. A dead hero within the mine
is holding the sword.
~Daedric Longsword~ There’s a daedric longsword in Dren
Plantation, Arver Rethul.
~Daedric Shortsword~ There’s a daedric shortsword in Dagoth
Ur’s Lower Facilicty (dead thief).
In Tel Vos, Aryon’s Chambers. Held by Aryon.
In Vivec, Simine Fralinie: Bookseller. Held by Gentleman
Jim Stacey.
~Daedric Tanto~ There’s a tanto in Ald Sotha, lower level.
~Daedric Wakizashi~ There’s one in Endusal, Kagrenac’s
Study, located east of Dagoth Ur in the red mountain.
A dead wizard is holding the sword.
Daedric Marksman Weapons*
~Daedric Arrow~ Over at Berandus, keep, top level there’s
an arrow.
And some other arrows at Maelkashishi Shrine, Forgotten Galleries.
~Daedric Longbow~ There’s a daedric longbow in the
Maelkashishi Shrine, Forgotten Galleries. There is some
daedric arrows right next to the bow.
~Daedric Darts~ In Ald Sotha, lower level. On Severa Magia.
In Ashalmawia Shrine, Sunken Vaults. Located near
Ald Veloth (north of Gnisis).
In the Urshilaku Kefka Burail.
Daedric Blunt Weapons*
~Daedric Club~ In Dagoth Ur’s Inner Tower
~Daedric Mace~ There’s one in the Ashalmawia Shrine,
Sunken Vaults. Located near Ald Veloth (north of Gnisis).
~Daedric Staff~ There’s one is Ibar-dad, located south
west of a daedric ruin next to Urshilaku Camp.
There’s another one in Kora-Dur, which is east of
Kogoruhn (north east of Maar Gan).
~Daedric Warhammer~ The only one I have ever found was
beyond this ancestral tomb near Tel Branora. Any way,
there was this whole secret place that leads to Tukushalpal
Sepulcher. I didn’t find this out till later. But if you
levitate up high, you’ll find the warhammer and a daedric helm.
Daedric Axes*
~Daedric Battle Axe~ There’s an axe in Ibar-dad. Which
is south west of a daedric ruin next to Urshilaku.
~Daedric War Axe~ There is an axe in the Ashalmawia
Shrine, Sunken Vaults. Held by a warrior who has a
full set of ebony armour.
Daedric Spear*
~Daedric Spear~ There is a daedric spear in the stronghold
of Berandas (located near Gnisis), in the underground section.
-------------------------------------------------------------
Q-2.17 How is the spell chance worked out?
A-Spell Chance:
( [Luck / 8] + [Willpower / 4] + [Spell Skill * 2.5]-
[Magic Cost * 1.25] ) * ( 0.6 + [0.4 * Current Fatigue
/ Max Fatigue] )
-------------------------------------------------------------
Q-2.18 How is the armour raiting worked out?
A-Armour Raiting:
( Base Armour Raiting * Armour Skill / 30 )
-------------------------------------------------------------
Q-2.19 Where can I find Glass Armor and Weapons?
-Answer-
The location of all glass Armor and weapons:
Glass Armour
glass_boots Glass Boots
1. Ald Daedroth, Left Wing (bovkinna)
2. Ald-ruhn, Guild of Fighters (de_p_chest_percius_01
3. Dagoth Ur, Inner Tower (Voruse Bethrimo)
4. Druscashti, Lower Level (volrina quarra)
5. Endusal, Kagrenac's study
6. Falasmaryon, Lower Level (irer nervion)
7. Galom Daeus, Entry (dwrv_chest00_arenara2
8. Ghostgate, Tower of Dusk (galdal omayn)
9. Ghostgate, Tower of Dusk Lower Level
10. Ilunibi, Soul's Rattle
11. Maar Gan, Andus Tradehouse (aerin)
12. Molag Mar, Armigers Stronghold (ulms drathen)
13. Molag Mar, Armigers Stronghold (tidros indaram)
14. Molag Mar, Armigers Stronghold (birer indaram)
15. Vivec, Hlaalu Vaults
glass_cuirass Glass Cuirass
1. Ald Daedroth, Left Wing (bovkinna)
2. Ald-ruhn, Guild of Fighters (de_p_chest_percius_01
3. Dagoth Ur, Inner Tower (Voruse Bethrimo)
4. Druscashti, Lower Level (volrina quarra)
5. Falasmaryon, Lower Level (irer nervion)
6. Ghostgate, Tower of Dusk (galdal omayn)
7. Ghostgate, Tower of Dusk Lower Level
8. Kogoruhn, Hall of Maki (warrior dead 00)
9. Maar Gan, Andus Tradehouse (aerin)
10. Molag Mar, Armigers Stronghold (ulms drathen)
11. Molag Mar, Armigers Stronghold (tidros indaram)
12. Molag Mar, Armigers Stronghold (birer indaram)
13. Tel Vos, Central Tower (smokeskin_killer)
14. Tel Vos, Jail (goler andrethi)
15. Vivec, Hlaalu Vaults
glass_greaves Glass Greaves
1. Ald-ruhn, Guild of Fighters (de_p_chest_percius_01)
2. Dagoth Ur, Inner Tower (Voruse Bethrimo)
3. Druscashti, Lower Level (volrina quarra)
4. Falasmaryon, Lower Level (irer nervion)
5. Ghostgate, Tower of Dusk (galdal omayn)
6. Ghostgate, Tower of Dusk Lower Level (mertis falandas)
7. Ghostgate, Tower of Dusk Lower Level (enar dralor)
8. Ghostgate, Tower of Dusk Lower Level (salyn sarethi)
9. Maar Gan, Andus Tradehouse (aerin)
10. Molag Mar, Armigers Stronghold (ulms drathen)
11. Molag Mar, Armigers Stronghold (tidros indaram)
12. Molag Mar, Armigers Stronghold (birer indaram)
13. Tel Vos, Central Tower (smokeskin_killer)
14. Tureynulal, Bladder of Clovis (mendel eves)
15. Tureynulal, Kagrenac's Library
16. Urshilaku, Laterus Burial
17. Vivec, Hlaalu Vaults
glass_helm Glass Helm
1. Ald-ruhn, Guild of Fighters (de_p_chest_percius_01)
2. Bal Ur, Underground
3. Ghostgate, Tower of Dusk Lower Level
4. Tel Vos, Central Tower (smokeskin_killer)
5. Vivec, Hlaalu Vaults
glass_pauldron_left Glass Left Pauldron
1. Suran (6,-7) (bula gra-muk)
2. Dagoth Ur, Inner Tower (Voruse Bethrimo)
3. Druscashti, Lower Level (volrina quarra)
4. Ghostgate, Tower of Dusk (galdal omayn)
5. Ghostgate, Tower of Dusk Lower Level
6. Molag Mar, Armigers Stronghold (ulms drathen)
7. Vivec, Hlaalu Vaults
glass_pauldron_right Glass Right Pauldron
1. Suran (6,-7) (bula gra-muk)
2. Dagoth Ur, Inner Tower (Voruse Bethrimo)
3. Druscashti, Lower Level (volrina quarra)
4. Ghostgate, Tower of Dusk (galdal omayn)
5. Ghostgate, Tower of Dusk Lower Level
6. Molag Mar, Armigers Stronghold (ulms drathen)
7. Tureynulal, Bladder of Clovis (mendel eves)
8. Vivec, Hlaalu Vaults
glass_shield Glass Shield
1. Ashmelech (chest_tomb_gladroon2)
2. Dagon Fel, Heifnir: Trader (Thalestris)
3. Dagoth Ur, Inner Tower (Voruse Bethrimo)
4. Dren Plantation, Verethi and Dralor (Ivrosa Verethi)
5. Ghostgate, Tower of Dusk (galdal omayn)
6. Ghostgate, Tower of Dusk Lower Level
7. Kogoruhn, Hall of Maki (warrior dead 00)
glass_towershield Glass Tower Shield
1. Urshilaku, Fragile Burial
2. Vivec, Hlaalu Vaults
glass_bracer_left Left Glass Bracer
1. Ghostgate, Tower of Dusk Lower Level
glass_bracer_right Right Glass Bracer
1. Ghostgate, Tower of Dusk Lower Level
Glass Weapons
glass_dagger_enamor Enamor
glass claymore Glass Claymore
1. Ald-ruhn, Tuveso Beleth: Smith (tuveso beleth)
2. Tel Vos, Barracks and Armory (cania mico)
3. Llorayna Sethan's Tradehouse, Tel Branora (desk upstairs)
glass dagger Glass Dagger
1. Ahinipalit
2. Assurnabitashpi, Shrine (earmil)
3. Balmora, South Wall Cornerclub (habasi)
4. Dren Plantation, Verethi and Dralor (Guldrise Dralor)
5. Druscashti, Lower Level
6. Gnaar Mok, Arenim Manor (drarus berano)
7. Hlervu Ancestral Tomb
8. Marandus, Lower Level
9. Nchuleftingth, Upper Levels (senilias cadiusus)
10. Omani Manor (velanda omani)
11. Pelagiad, Halfway Tavern (hrordis)
12. Sadrith Mora, Gateway Inn: West Wing (ardarume)
13. Sadrith Mora, Tel Naga Upper Tower (endar drenim)
14. Sadrith Mora, Wolverine Hall: Mage's Guild (skinkintreesshade)
15. Suran, Goldyn Belaram: Pawnbroker
16. Ules Manor (nevena ules)
glass dagger_Dae_cursed Glass Dagger
1. Ramimilk, Shrine
glass firesword Glass Firesword
1. Ghostgate, Tower of Dusk Lower Level
2. Vivec, Hlaalu Vaults
glass frostsword Glass Frostsword
1. Ebonheart, Underground Caves
2. Ghostgate, Tower of Dusk Lower Level
glass halberd Glass Halberd
1. Bal Ur, Underground
2. Kogoruhn, Hall of Maki
glass jinkblade Glass Jinkblade
1. Ashinabi, Smuggler Den (Gadasu Serothan)
2. Balmora, Lucky Lockup (todwendy)
3. Balmora, Morag Tong Guild (Angahran)
4. Ebonheart, Argonian Mission (Im_Kilaya)
5. Ebonheart, Skyrim Mission (Ingokning)
6. Ebonheart, Underground Caves
7. Ghostgate, Tower of Dusk (galdal omayn)
8. Ghostgate, Tower of Dusk Lower Level
9. Hlormaren, Keep, Bottom Level (avon ravel)
10. Molag Mar, Armigers Stronghold (tidros indaram)
11. Odirnamat (Orval Llaren)
12. Sadrith Mora, Telvanni Council House (felisa ulessen)
13. Vivec, Hlaalu Vaults
14. Vivec, St. Olms Yngling Manor (yngling half-troll)
15. Yakin, Shrine
glass longsword Glass Longsword
1. Suran (6,-7) (bula gra-muk)
2. Dren Plantation, Verethi and Dralor (Ivrosa Verethi)
3. Ghostgate, Tower of Dusk Lower Level
4. Vivec, Redoran Vaults
5. Vivec, Telvanni Vault
6. Zaintiraris, Shrine (haki the halt)
glass netch dagger Glass Netch Dagger
1. Bitter Coast Region (-8,2)
2. Sud (anirne)
3. Vivec, Telvanni Vault
4. Zainab Camp, Ababael Timsar-Dadisun's Yurt (ababael timsar-dadisun)
glass poisonsword Glass Poisonsword
1. Beran Ancestral Tomb
2. Druscashti, Lower Level (volrina quarra)
3. Ghostgate, Tower of Dusk Lower Level
glass staff Glass Staff
1. Tel Branora (15,-13) (trerayna dalen)
2. Druscashti, Upper Level (dwrv_chest00_kjeld2)
3. Ghostgate, Tower of Dusk Lower Level
glass stormblade Glass Stormblade
1. Ald Daedroth, Left Wing (bovkinna)
2. Rethan Manor (raynasa rethan)
3. Sadrith Mora, Gateway Inn (angaredhel)
4. Sadrith Mora, Telvanni Council House (enar releth)
5. Tel Mora, Upper Tower (dratha)
6. Tower of Tel Fyr, Onyx Hall (delyna mandas)
glass stormsword Glass Stormsword
1. Bitter Coast Region (-8,2) (vala herennius)
2. Ghostgate, Tower of Dusk Lower Level
3. Tel Vos, Central Tower (smokeskin_killer)
glass throwing knife Glass Throwing Knife
1. Suran, Ralds Oril: Trader
2. Vivec, Redoran Vaults
glass throwing star Glass Throwing Star
1. Ashinabi, Smuggler Den (Gadasu Serothan)
2. Ravel Ancestral Tomb (urn_ash_Lyngas00_unique)
glass war axe Glass War Axe
1. Maelkashishi, Shrine (lloden tenim)
2. Tel Vos, Southern Tower (ra'kothre)
3. Vivec, Redoran Vaults
glass claymore_magebane Magebane
1. Urshilaku, Laterus Buri
__________________________________________________ ___________
__________________________________________________ ___________
Section 3 of FAQ (in work)
the Tribunal Expansion pack
Q-What are the key features of Tribunal?
-Answer-
- Expansion Pack for the award winning
Elder Scrolls III: Morrowind.
- Can be experienced by any player and
any point.
- Travel to majestic Mournhold, the ancient
capital city of Morrowind.
- Delve into new epic-sized dungeons.
- Unravel the mysteries of The Clockwork
City of Sotha Sil.
- Battle goblins, liches, and the mysterious
Fabricants.
- Experience new quests, armor, weapons, and more.
- Sort quests and annotate maps in the new
Journal system.
-------------------------------------------------------------
Q-How many hours of added gameplay are there?
A-Between 20 and 40 hours, depending on how many
of the quests you do.
--------------------------------------------------------------
Q-Do I have to start a new character to play Tribunal?
A-No, Tribunal is designed to be played by any character
at any time, whether you are just starting, in the middle,
or have already finished the main quest of Morrowind.
It adds into the existing world and you can travel back
and forth from Vvardenfell to Mournhold.
-------------------------------------------------------------
Q-I have a very powerful character. Will Tribunal offer
new challenges?
A-Yes, whereas you can start Tribunal at any level, you
will eventually need to be very high level to finish the
Tribunal main quest. Overall, Tribunal caters toward very
powerful and high level characters.
-------------------------------------------------------------
Q-Is Tribunal compatible with The Elder Scrolls
Construction Set?
A-Yes. Tribunal is another master file, and the
Construction Set has been designed to handle multiple
master files. Your current plugins will still work in
conjunction with Tribunal, and you will now be able
to make plugins that make changes or use assets from
both the Morrowind master and the Tribunal master file.
-------------------------------------------------------------
Q-How does the new Journal system work?
A-The journal now allows you to view entries by quest,
and view the quest list by active and completed quests.
All quests in Morrowind and Tribunal can be viewed this
way, so it's backwards compatible with old quests you
are in the middle of now.
-------------------------------------------------------------
Q-How does the new Map system work?
A-You can now place notes on the map. Simply double
click where you want to put a note. An icon will
appear on your map, and when you rollover it in the
future, you can read or edit your comment.
-------------------------------------------------------------
Q-What are the system specs?
A-They are the same as Morrowind.
-------------------------------------------------------------
Q-Is Tribunal coming out for Xbox?
A-Only in the Game of the year version which
includes the main game plus both expansions.
__________________________________________________ ___________
__________________________________________________ ___________
Section 4 Of FAQ
The Bloodmoon Expansion Pack (in Work)
Q-Where does Bloodmoon take place?
A-Bloodmoon is set on the island of Solstheim
to the northwest of Vvardenfell. You'll find
an untamed wilderness to explore, populated
by dangerous creatures and new dungeons like
ice caves and Nordic burial tombs.
-------------------------------------------------------------
Q-What are the key features of Bloodmoon?
-Answer-
- Become a werewolf and indulge your thirst
for the hunt for fresh Meat.
- Explore the forests, caves, and snow-covered
wastelands of the island of Solstheim.
- Fight new creatures including wolves, bears,
ice minions, and spriggans.
- Direct the construction of a mining colony
- Experience new weather types including snow
and blizzards
- Can be experienced by any player at any point
during Morrowind and Tribunal
--------------------------------------------------------------
Q-Does Bloodmoon require Tribunal to play?
A-No. Bloodmoon only requires Morrowind.
--------------------------------------------------------------
Q-Is Bloodmoon compatible with Tribunal?
A-Yes. Both expansion packs work together.
--------------------------------------------------------------
Q-How many hours of added gameplay are there?
A-Between 30 and 50 hours, depending on how
many of the quests you do.
--------------------------------------------------------------
Q-How do I become a werewolf?
A-You will need to contract lycanthropy from
another werewolf.
--------------------------------------------------------------
Q-What is special about being a werewolf?
A-Playing as a werewolf completely changes the
way you play the game. You get bonuses to your
strength, agility, and speed. You'll gain a new
ability called Eye of the Wolf. You do not use
weapons or spells, but attack with your claws.
Insane dreams will haunt you each night - dreams
that urge you to fulfill the maddening werewolf quests.
--------------------------------------------------------------
Q-Do I have to start a new character to play Bloodmoon?
A-No, like Tribunal, Bloodmoon is designed to be
played by any character at any time, whether you
are just starting, in the middle, or have already
finished the main quest of Morrowind and/or Tribunal.
However, finishing Bloodmoon's main quest will require
you to have a high level character.
--------------------------------------------------------------
Q-I have a very powerful character. Will Bloodmoon
offer new challenges?
A-Yes like Tribunal, Bloodmoon is aimed at powerful
and high level characters.
--------------------------------------------------------------
Q-Will the new functionality in Tribunal, like the
revised journal and map, be in Bloodmoon?
A-Yes. You will be able to sort your quests by name
and make notes on your map in Bloodmoon.
--------------------------------------------------------------
Q-Is Bloodmoon compatible with TES Construction Set?
A-Yes. Bloodmoon is another master file, and the
Construction Set has been designed to handle multiple
master files. Your current plugins will still work
in conjunction with Bloodmoon, and you will now be
able to make plugins that make changes or use assets
from both the Morrowind master and the Bloodmoon
master file.
--------------------------------------------------------------
Q-What are the system specs?
A-They are the same as Morrowind.
__________________________________________________ ____________
__________________________________________________ ____________
Section 5 of FAQ
Site links for Morrowinds many MODS and imformation!!
The best three sites for imformation and MODs are
next and below them are 25 more sites some are
repetes of the first and a couple may no longer exist.
The rest are good sites and good groups of people
that have played all the Elder Scrolls games.
many of the links have How to mod, How to make mods Tools
needed and adventure scripting and quest development
#1. Bethesda Softworks main page.
http://www.bethsoft.com/games/games_oblivion.html
#2. A Great Mod download Site you will need to make an account but it is free.
http://www.tessource.net/login.php
#3.This is probable the most complete Elder Scrolls III MOD site. If you can't find a mod here, it more than likely isn't worth having or doesn't exist.
http://www.rpgplanet.com/morrowind/modcontrols/mods.asp
----Offical Links----
Official Morrowind Homepage -
http://www.morrowind.com/
The Elder Scrolls Official Forum -
http://www.elderscrolls.com/ubbthrea...at=&Board=UBB7
The Elder Scrolls Website -
http://www.elderscrolls.com/
----Large Sites----
Euro-RPG -
http://www.euro-rpg.com/
Khalazza Productions -
http://www.khalazzaprod.fr.st/
Morrowind Summit -
http://www.rpgplanet.com/morrowind/
Morrowind@RPGDot -
http://morrowind.rpgdot.com/index.php
MW Source -
http://www.mwsource.com/
Unforgotten Realms - will redirect you to the new site
http://www.unforgottenrealms.net/
----Homepages----
Adam's Gaming Knowledge -
http://www.freewebs.com/adammmods/
Adul's Morrowind Pages -
http://adul.preventio.hu/
Argent's mods and tools - Great ones! -
http://members.optusnet.com.au/argent2/
McAsmod's Werewolves -
http://werewolves.mwsource.com/
Morrowind Guide to Tribunal -
http://www.gamebanshee.com/morrowind...llocations.php
Morrowind Optimizer -
http://morrowind.nm.ru/
Morrowind RPG -
http://www.freewebs.com/morrowind_rpg/
Morrowind RPG -
http://www.freewebs.com/morrowind_rpg/
Order of Edengl
http://groups.msn.com/OrderofEdenglade/shoebox.msnw
OzMorrowind -
http://www.rpgplanet.com/morrowind/ozmorrowind/
Sea of Destiny - Clone's Site -
http://rpgplanet.com/morrowind/sodp/
Stickman's Morrowind Comic -
http://www.skaarjonastick.com/comic/
The Elder Scrolls III:Morrowind Plugns By Duncan -
http://home.wi.rr.com/cairnterrier/
Wizards' Islands - New 1.12GB Expansion Mod
http://wizards-islands.com/
----Other Sites----
HG Morrowind Gateway -
http://www.hiredgoons.net/MWFiles/
Lady Eternity's Mod Resource -
http://www.proudfootimaging.com/ladye/
MarcusX Morrowind Mods -
http://www.marcusx.com/morrowind/
Mykul's Homepage -
http://mykul.heph.org/
Phyntoswasp's Page -
http://www.bear371.com/mods/
Power Archiver -
http://www.powerarchiver.com/
Previous version of TheLys Morrowind site -
http://home.austin.rr.com/shakti/morrowind/
Sheikizza's Morrowind Projects -
http://www.sheikizza.com/
Silgrad Tower City -
http://www.silgrad.com
Srikandi's Morrowind -
http://members.cox.net/srikandi/
Swords of Morrowind -
http://roninproductions.tv/vlix/
Wanted Mod Homepage -
http://perso.wanadoo.fr/arcanthias/
Weathersong Tutorials -
http://www.weathersong.net/tomorrow/tuts
Wiwiland (en Français) -
http://www.wiwiland.com
Zer0Games - The Black Mill Official Forums -
http://www.zer0games.nl/Forums/mw/
ZipGenius -
http://www.zipgenius.it/index_eng.htm
these are all the links I know of so if anybody
knows of another please put it below and I'll add
it to this list.
__________________________________________________ ___________
__________________________________________________ ___________
Section 6 of FAQ Trainers and where to find them
Train up all your skills with these guys!!
Skill / NPC Name / Location Name
Acrobatics / Senyndie / Vivec, Arena Fighter's Quarters
Alchemy / Abelle Chriditte / Valenvaryon, Propylon Chamber
Alteration / Seryne Relas / Tel Branora, Seryne Relas' House
Armorer / Sirollus Sacus / Ebonheart, Hawkmosth Legion Garrison
Athletics / Adibael Hainnabibi / Kaushtababi Camp
Axe / Alfhedil Elf-Hewer / Falensarano
Block / Shardie / Buckmoth Legion Fort
Blunt Weapon / Ernse Llervu / Vivec, The Abbey of St. Delyn the Wise
Conjuration / Methal Seran / Ald-ruhn, Temple ** Must be Adept rank in the Tribunal Temple
Destruction / Leles Birian / Ascadian Isles Region
Enchantment / Qorwyn / Indoranyon ** You'll have to use Calm on him first as he's very hostile to everyone.
Hand to Hand / Taren Omothan / Holamayan Monastery
Heavy Armor / Seanwen / Vivec, Arena Fighters Training
Illusion / Erer Darothril / Sadrith Mora, Dirty Muriel's Cornerclub
Light Armor / Aerin / Maar Gan, Andus Tradehouse
Long Blade / Ulms Drathen / Molag Mar, Armiger's Stronghold
Marksman / Missun Akin / Falasmaryon, Missun Akin's Hut
Medium Armor / Cinia Urtius / Tel Fyr Dock on boat
Mercantile / Ababael Timsar-Dadisun / Zainab Camp
(he has 9000 gold to barter too)
Mysticism / Ardarume / Sadrith Mora, Gateway Inn
Restoration / Yakin Bael / Vos, Vos Chapel
Security / Hecerinde / Balmora, Hecerinde's House **
Must be of Black Cap rank in Thieves' Guild
Short Blade / Todwendy / Balmora, Lucky Lockup
Sneak / Wadarkhu / Gnaar Mok, Druegh-jigger's Rest
Spear / Mertis Falandas / Ghostgate, Tower of Dusk
Speechcraft / Skink-In-Tree's-Shade / Sadrith Mora,
Wolverine Hall ** Must be of Magician rank in Mage's Guild
Unarmored / Khargol Gro-Boguk / Dagon Fel, Vacant Tower
__________________________________________________ ____________
__________________________________________________ ____________
section 7 Everything Vampire
This is the guide to all of the vampire quests
plus other information as well, Enjoy!
Vampire Information
It is possible to become a vampire within the
game, opening up to 11 new quests and receiving
some nice bonuses to your character as well.
Vampirism is considered a disease, and all you
have to do to catch it is to be bitten by a vampire.
Each time a vampire bites/hits you, you have a small
chance of catching the disease. If you are immune
to disease, you won't be able to become a vampire
this way (unconfirmed reports indicate that you can
actually become a vampire even if immune to disease).
Once you catch it, you can cure yourself anytime
within three days of being bitten by a regular Cure
Disease spell or scroll. After the three days, however,
when you wake up you will be a full fledged vampire.
You receive a number of bonuses to your Attributes
and Skills and other abilities when becoming a vampire,
depending on which clan you are in. Your clan will
be in the same bloodline as the vampire that bit you.
+20 to Strength, Willpower, and Speed
+30 to Sneak, Athletics, Acrobatics, Hand-to-Hand,
Unarmored, Mysticism, Illusion, and Destruction
Immune to Paralysis and Common Disease
+50% Resistance to Normal Weapons
Vampire Touch spell, absorb health
Damage to sunlight
Levitate spell, long lasting, low cost
Berne Clan: +20 to Agility, additional +20 to Sneak,
Unarmored, and Hand-to-Hand.
Berne Clan: Dwemer Animunculi spell which allowes
me to Summon a Centurion Sphere for 120 Seconds
Aundae Clan: +20 to Short Blade, additional +20
to Willpower, Mysticism, and Destruction
Quarra Clan: +20 Blunt Weapon, additional +20 to
Strength, Hand-to-Hand, and Heavy Armour
There is a downside, of course, to becoming a
vampire to offset this lengthy bonus list. You
do not regenerate health when you sleep
(though fatigue and mana are unaffected).
The only way to regain health is via the Vampire
Touch spell you receive. Also, being a vampire
and all, very few people will want to talk with you.
Besides the Mage and Telvanni Guilds, everyone else
will either shun you, or worse, try to kill you
(including fast travel). Of course, this might ruin
a good portion of the game for some people, so be
wary of the disadvantages before committing to
vampirism. Fortunately, there is a cure, though
obscure and difficult to find, but once you take
it you cannot become a vampire ever again.
Vampire Clans
There are three clans, or bloodlines, of Vampires
that you can be in the game: Berne, Audae, or Quarra.
The clan you belong to depends solely on which clan
the vampire that bit you belonged to. Though all
vampires belong to one of the three bloodlines,
there are 5 vampires that operate independantly
of the clans.
1.Berne Clan
This clan is led by Raxle Berne found in the dwemer
ruins of Galom Daeus (West of Tel Urivith, NorthWest
of the Erabenisum camp). Other Berne vampires can be
found in the Raviro Ancestral Tomb (West of Molag Mar),
the Othrelas Ancestral Tomb (North of Vivec), and the
Andrethi Ancestral Tomb (West of Balmora).
Four of the five independant Vampires also of the
Berne bloodline and include: Marara in the Drethan
Ancestral Tomb (far South of Dagon Fel at the South
end of the island), Merta in the Reloth Ancestral Tomb
(West of Maar Gan and East/North of Gnisis), Irarak
in the Ginith Ancestral Tomb (NorthWest of Gnisis),
and Calvario in the Nerano Ancestral Tomb
(just West of Balmora).
2.Aundae Clan
The Aundae clan is led by Dhaunayne Aundae, found
in the Ashmelech Tomb (on the medium sized island
far SouthWest of Dagon Fel). Other Aundae lairs
include the Sarethi Ancestral Tomb (NorthWest of
Dagon Fel), the Dulo Ancestral Tomb (West of Tel
Uvirith), and the Aralen Ancestral Tomb (South of
the Zainab Camp).
3.Quarra Clan
The Quarra clan is led by Volrine Quarra, found in
the Dwemer ruins of Druscashti (East of Khuul).
Other Quarra vampires can be found in the Serano
Ancestral Tomb (West of Tel Uvirith), and the Hleran
Ancestral Tomb (West of Ald'ruhn). The last
independant vampire, Mastrius, is of the Quarra
bloodline and can be found in the Salvel Ancestral
Tomb (a ways NorthWest of the Zainab camp, SouthWest
of the Cavern of the Incarnate, just inside the
Ghostfence region).
Each clan has three quests which are offered only to
its members. There are also 8 general quests open to
members of any bloodline. Thus, you are limited to 11
of the possible 17 vampire quests in the game.
-----
Vampire Quests----
1.Berne: Quarra Vampire Blood
The Berne clan leader, Raxle Berne, in the Dwemer
Observatory Galom Daeus, will ask you to retrieve for
him a potion of Quarra Vampire blood that the clan
leader Volrina Quarra draws her power from. Volrina
can be found in Dwemer ruins of Druscashti, East of
Khuul in the mountains. Unless you are quite powerful,
you may not be able to fight the powerful vampires in
the Quarra lair, so resort to sneaking if required.
The blood potion can be found in a locked keg
(Volrina has the key if you cannot pick the lock).
Return to Raxle with the potion to receive access to
two of the clan's vendors in the ruins
(Arenara and Germia.
2.Berne: Kill Merta
The Berne clan leader, Raxle Berne, in the Dwemer
Observatory Galom Daeus, will ask you to kill the
vampire Merta who left the clan. Merta can be found
in the Reloth Ancestral Tomb West of Mar Gaan
(SouthEast of Khuul). The tomb is small and Merta can
be found at the end.
Return to Raxle when Merta is dead to receive a recall
spell that teleports you back to Galom Daeus.
3.Berne: Kill 12 Vampires
The Berne clan leader, Raxle Berne, in the Dwemer
Observatory Galom Daeus, will ask you to kill several
'worthless' vampires belonging to the Quarra and Aundae
clans. Raxle will not give you explicit vampires to
kill, but merely request that you return to him once
you've dispatched at least 12 vampires. You can kill any
vampires you you found in the Druscashti ruins that you
visited previously. Lower-level vampires can also be
found in the Dulo Ancestral Tomb, West of Tel Uvirith,
and other places. Assumably, any Quarra or Aundae vampires
you killed previous to receiving this quest are also counted.
Return to Raxle when Merta is dead to receive permission to
heal yourself using the clan's cattle (via the Vampire Touch spell).
Just be sure not to actually kill any of them. This is the
last Benre specific quest you receive from Raxle.
4.Aundae: Find Dhaunayne's Son
The Aundae clan leader, Dhaunayne Aundae, in bottom of
Ashmelech (a levitate spell comes in use here), will ask
you to find out what happened to her son which she had
before she became a Vampire. She gives you a signet ring
with her family crest to aid you in your search, and tells
you that you should start in Sadrith Mora. Head to the
Mages Guild in town and talk to Tusamircil. He will recognize
the ring as the same one worn by Sinyaramen. Tusamircil
suggests that you deliver a potion that he ordered to help
to get him to talk to you. Though Tusemircil doesn't
actually know the location of Sinyaramen, Iniel in the
guild does, telling you that she has seen the crested ring at
the Gateway Inn in town. Sinyaramen can be found on the second
floor of the inn and won't talk to you without the potion you
are delivering to him. Speak to him about the crest,
'killed by your kind',and 'Vilandon'.It turns out that Vilandon,
Aundae's son, was Sinyaramen's grandfather. Vilandn was a vampire
hunter and was eventually killed by the Vampire Kjeld.
Return to Dhaunayne with this information who will promptly
order the death of Kjeld. Kjeld is a Quarra vampire found on
the upper level of the clan's headquarters in Druscashti,
East of Khuul.
Return to Dhaunayne when Kjeld is dead to receive access
to the clan's services (Mororurg and Gladroon vendors).
5.Aundae: Kill Vampire Hunter
The Aundae clan leader, Dhaunayne Aundae, in bottom of
Ashmelech (a levitate spell comes in use here), will ask
you to kill a vampire hunter who has been exploring Ashmelech.
Although you are given no name, you are told that the hunter
lives in Ald'ruhn. Also, you are told explicitly to kill him
in broad daylight with witnesses to provide an example to others.
Travel to Ald'ruhn and ask around the Mages Guild to learn that
the hunter is Ano Vando and is actually walking near the Mages
Guild carrying an Ebony Shield. Be sure to kill him during the
day and that someone is nearby. When you are successful, you
will recieve a journal entry.
Return to Dhaunayne when Vando is dead to receive an amulet
which will Recall you to the clan's headquarters. Note that
although Vando's equipment is quite powerful, don't try to
use it while a Vampire as the items will 'not like you you'
6.Aundae: Kill 12 Vampires
The Aundae clan leader, Dhaunayne Aundae, in bottom of Ashmelech
(a levitate spell comes in use here), will ask you to kill any
12 vampires from the other clans, Quarra or Berne. See Vampire
Clans for some vampire locations. Any vampires that you killed
previously to receiving the quest should still count towards the 12.
Return to Dhaunayne once you've killed 12 Vampires to receive
permission to use Vampire Touch on the clan's cattle to heal
yourself (just don't kill them).
7.Quarra: Kill Irarak
The Quarra clan leader, Volrina Quarra, in bottom of
Druscashti, will ask you to kill the Vampire Irarak who
has set himself up as a god. Irarak can be found in the
Ginith Ancestral Tomb SouthWest from Ald Velothi. The tomb
is small and you should quickly find Irarak inside. You
won't actually be attacked immediately and can chat with
Irarak and 4 of his 'followers'. You now have a choice
whether to kill him or let him bribe you. If you follow the
bribe route, you'll be 1000 gold richer but will be kicked
out of the clan once you return to Volrina, so this is
obviously not the reccommended route.
Return to Volrina once Irarak is dead to receive access to
the clan's services (Areas and Kjeld).
8.Quarra: Ingrediant Hunt
The Quarra clan leader, Volrina Quarra, in bottom of Druscashti,
will ask you to retrieve for her a number of ingrediants for
making some magical amulets with. The list includes:
- [5]Extravagent Sapphire Amulets
[2]Void Salts
[1]Daedra Heart
[1]Ectoplasm
[1]Vampire Dust
[1]Skull
Unfortunately, most of the items are rather rare and difficult
to get, though you may already have a number of them in whatever
hoard you keep. The amulets can be found in a number of places,
including crates in smuggler's caves (levelled loot so they are random),
such as the cave Yasamsi near Hla Oad. Cienne Sintieve
(alchemist in Ald'ruhn), Minar Arobar (Manor District in Ald'ruhn),
and Domesea Sarethi (Manor District in Ald'ruhn) also have amulets
you can 'borrow' if you are skilled enough.
The four ingrediants are slightly easier to get by visiting
Telvanni and Mage Guild alchemy vendors. You may have to visit
several to find them all. The skull can be found in a great number
of places if you just look for them, including the Caldera Mages
Guild, or outside the Arano Ancestral Tomb near Tel Branora.
Return to Volrina once you have all the items to receive one of
her older amulets, allowing you to recall to the clan's headquarters
at will.
9.Quarra: Kill 12 Vampires
The Quarra clan leader, Volrina Quarra, in bottom of Druscashti,
will ask you to kill any 12 vampires from the other clans,
Aundae or Berne. See Vampire Clans for some vampire locations.
Any vampires that you killed previously to receiving the quest
should still count towards the 12.
Return to Volrina once you've killed 12 Vampires to receive
permission to use Vampire Touch on the clan's cattle to heal
yourself (just don't kill them).
10.Sanvyn Llethri
If you ask around Ald'ruhn for rumours (such as in the Mages
Guild) you'll learn that Sanvyn Llethri, in the Llethri Manor
in the Manor District, wishes to become a vampire. First,
speak to Sanvyn's mother, Fathasa, who will be one of the
few regular people that will tolerate speaking with you.
Fathasa will say that her son thinks that vampirism is the
way to achieve power and respect and that she wishes for
you to tell him otherwise.
Speak with Sanvyn, just down the hall, using the topic submit
myself. Choose the responses You are a foolish boy, You are a
ridiculus young man, Stupid child, You are too weak to be a
vampire, and You know nothing. Each insult will lower his
disposition and increase his option to fight, so by the last
insult he will most likely attack you. If you are so charming
that he does not attack, just taunt him until he does. At this
point, you should remember his mother's words and actually let
the boy win...yes, I know this will be hard and contrary to most
people's instinct, but don't fight back (if you're a powerful
character, you just might kill him in one blow). Once your health
has been halved, Sanvyn will declare himself the winner, deciding
that his opinion about vampires was indeed wrong.
Return to Fathasa to receive a magic ring (protects against fire).
11.Kill Marara
Ask around Tel Mora for rumours to learn that a powerful vampire
has been killing people lately. Find Marara in the Drethan Ancestral
Tomb SouthWest of Ald Daedroth to learn more. It seems that his
vampire has become tired of life (or death, or un-life, or whatever)
which explains her recent of murders. In order to end it all, she
wishes to be killed by one of her own kind....which would be you.
At her death, you'll receive the useful Ring of Marara.
12.Help Mastrius
You may come across the vampire Mastrius in the Salvel Ancestral
Tomb inside the Ghostfence during your travels. Speak to him to
learn that he was imprisoned to the tomb by the god Azura and
that he may have found a way to escape. Mastrius will ask you to
bring him the artifact shield Spellbreaker, and a Daedra's Heart.
The heart is the easy part most Daedra or Alchemy shops will
have one.
The Spellbreaker is a more difficult journey to undertake and can
be found in the Dwemer ruins of Bthuand, out in the middle of nowhere,
far West of Tel Mora (North West from the Cavern of the Incarnate).
The shield can be found behind some stones at the inner section
of the ruins. You will also find a Daedra here who might yield
you a heart if you can convince it so.
Return to Mastrius with the shield and heart and he'll ask you
for one more favore...the strength to break the binding spell.
Agree and he'll absorb half of your health and stamina...and
then attack you. Whatever happened to honor amoung vampires?
Once you kill him his full suit of Ebony armour, along with
the Spellbreaker, are yours.
13.Kill Shashev
Speak with Sirilonwe in the Mages Guild in Vivec, Foreign
Quarter Plaza, and mention someone killed. Sirilonwe will
ask you to kill the rival Vampire Shashev in Ald'ruhn's Ald-Skar
Inn and bring back his key. Kill Shashev and take anything you
care to from his corpse, including the key and a nice magical ring.
Return to Sirilonwe with Shashev's key (you get to keep anything
you found on Shashev).
14.Find Vampire Dust
Speak with Sirilonwe in the Vivec Mages Guild once Shashev is
dead to receive her next quest. She will ask you to retrieve
three Vampire Dust to aid her in her research. The dust can be
adequately found on dead Vampires, or the occasional Alchemy
shop that has it in stock (Ald'ruhn Mages Guild, Sadrith Mora,
and Tel Aruhn all have alchemists that carry it).
Return to Sirilonwe with the three Vampire Dusts to receive an
Amulet of Gem Feeding as a reward.
15.Kill Rimintil
Speak with Raven Omayn, the Mouth for Councilor Dratha, at the
Telvanni Council House in Sadrith Mora. Omayn will ask you to
kill Rimintil, found in the Central Tower of Tel Vos. Rimintil
sports a good collection of Dwemer armour which you may wish to take.
Return to Omayn once Rimintil is dead to receive a Flamemirror Robe.
16.Steal Quarra Blood
Speak with Raven Omayn, the Mouth for Councilor Dratha, at
the Telvanni Council House in Sadrith Mora once you've
killed Rimintil for him to receive his next quest. Omayn
will ask you to steal a potion of Quarra Blood potion for
him. If you've completed the related quest for Raxle Berne
previously, you will know that Raxle will currently have
the potion. Otherwise, the potion is still in a locked keg
at the bottom of the Quarra headquarters in Druscashti, East
of Khuul.
Return to Omayn with the potion to receive a Flawed Dwemer
Jinksword (just because it's flawed doesn't nessecarily
mean its useless).
17.Cure for Vampirisim
You can talk with many people across Morrowind on the topic
of vampirism, and vampirism cure to receive a wide variety
of advice. You may also come across the rare book Vampires
of Vvardenfell, Volume II in your travels or through a number
of quests. Volume II has actually been banned by the Temple,
explaining its rarity.
If you don't have the book, seek out Skink-in-Tree's-Shade
in the Mages Guild at Sadrith Mora, Estirdalin at the Balmora
Mages Guild, or Smokey Morth at the Varo Tradehouse in Vos to
learn more about it. Retrieving the book is actually a task
that Skink will give you as part of the Mages Guild quests.
The few copies that do exist can be found at
(unconfirmed at the moment):
- .Jobasha's Rare Books, Vivec Waistworks (look for it on the
top level, large green book)
- .Tribunal Temple Secret Library in Vivec
- .Mawia, a Wizard's lair SouthEast of Molag Mar
- .Odirniran?, East of Molag Mar
- .Vas, far West of Dagon Fel
- .Tel Vos' Central Tower
- .Galom Daeus, West of Tel Uvirith (in the Observatory)
- .Tureynulal, Kagrenac's Library, West of Dagoth Ur.
You may also find a much rarer document, The Private
Papers of Galur Rithari, Buoyant Armiger, which can
only be found in Galom Daeus and Tureynulal as well
as in the secret library of Vivec (hidden under a book
near the Ordinator).
Either source should spell out the steps required to be
cured of the disease. You must first travel to the
Daedric shrine at Bal Ur, North of Suran. Enter the shrine
and inside speak with Derar Hlervu who will tell you to
speak with the statue. The Statue, Bal, will ask you to
travel to the cave Dubdilla (South of Vos) and kill Bal's
daughter, Molag Grunda, and her atronach consort, Nomeg
Gwai. Bal is apparently displeased about the company his
daughter has been keeping (and you though your father was strict).
Return to the shrine once the pair are dead and your
Vampirism will be permanently cured. You will lose all
the skills and attributes gained when you became a Vampire,
and your character [cannot become a vampire again.
This concludes my knoledge of the Vampires hope
it will help you.
[ 04-12-2005, 10:18 AM: Message edited by: TheCrimsomBlade ]