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Old 02-18-2005, 06:37 PM   #7
Seraph
Quintesson
 

Join Date: September 12, 2001
Location: Ewing, NJ
Age: 43
Posts: 1,079
Quote:
I think it's pretty worthless to pick Armorer as a Major or Minor skill. The repair tools are too heavy to carry around, and the amount of money you save by not paying for repairs is not that significant (esp. considering the money you pay for the repair tools). As a Misc skill it starts low, so you can train it up to get 5x strength multipliers when you level, if that's your bag, baby Having both Light and Heavy isn't too big a deal.
I have to disagree on several points.
Armorer is a good skill if you plan on going on long trips and fighting lots of monsters. You're weapons become significantly less effective as they become dammaged. There is a pretty large supply of free armorer equipment if you're in the fighersguild.
Also, Strength is the skill you have to worry about the least if you're trying to train up for 5x multipliers. IIRC Strength is the only stat that has five skills assocaited with it, so it is usually easy to train them up. If you want to look for a stat that is benificial to train up early, and where related skill points are valuable, then look at Endurance which only has 3 skills associated with it.
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