S-P-O-I-L-E-R Ahead step by step on how to become a Werewolf and the main Werewolf Quest. S-P-O-I-L-E-R
STOP HERE IF YOU DON'T WANT TO KNOW WHAT's AHEAD
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After dealing with the Draugr Lord, Korst Wind-Eye on the Northern shore of Lake Fjalding tells you to meet up with him again the Village after a time. You can head up right away and enter into the Greathall to speak with Tharsten. Before you leave the hall, you should be told that the town is under attack by Werewolves. Exit the Greathall and help out the villagers to kill the seven attacking Werewolves (the guards do a pretty good job by themselves). After the seven are dead you will be told that some Werewolves got into the Greathall. Enter and take care of the two in there to find that the Honor Guard is dead and Tharsten is missing (much like the Captain of the Fort strangely enough).
Korst Wind-Eye
Exit the Greathall and you'll find the Shaman has returned just outside. Korst thanks you for helping to protect the town, but informs you that you've contracted the terrible disease yourself. In three days you will turn into a werewolf yourself, though a simple Cure Disease can be used during the three days to cure yourself. Until you are cured, you are banned from the Village in order to prevent others from being cured. Assuming that you wish to continue this side of the quest, you must find a Cure Disease potion or spell. I believe this is your only opportunity to become a Werewolf so don't lose it if you want to be one. If you do want to continue as a Werewolf, continue on with the Werewolf Quest. You're a Werewolf...
At the Werewolf attack on the Skaal village you were bitten by a Werewolf and, because you didn't cure yourself within three days, you are now a full blooded Werewolf yourself. You should have seen a short cutscene and are now in Werewolf form for the first time. You do not have access to your inventory or spells but have increased abilities and skills (and a mean right hook). You will have to find and kill an NPC (creatures won't do) in order to quench your blood thirst, otherwise you will soon become very weak. Be careful who sees you as a Wolf as they will not like you once you return to Human form. Once you make a kill you can rest for a while to return to human form (assumably at dawn as you turn into a Wolf during the full moon).
Continuing the Quest
At this point you might seem confused as to how to continue with the main quest. When you last left it you were trying to gain the confidence of the Skaal in order to help find the Captain and those responsible for the attack on the Fort. However, if you return to the Skaal now they will refuse to speak to you since you have the mark of the Wolf.
The Werewolf Quest
Like many quests...when in doubt, rest a while. You should soon be shown another short cutscene where a mysterious figure (Hircine) tells you to guard an item called the Totem of Claw and Fang from the Skaal who are trying to find it. You awake from the dream in Werewolf form again and are required to quench your blood thirst. go hunt down, kill, and eat another NPC.
Tombs of Skaalara
The Totem lies in the Tombs of Skaalara which is located on the Eastern coast of the Island, SouthEast from the Skaal village. The Tomb has a large black stone entrance and is hard to miss. You will find a number of Skaal Hunters already in the Tomb so kill them carefully...depending on your level it can be a difficult fight if you get more than one Hunter at a time. Also, some of the Skaal will appear as you explore the level.
When you find the chest next to the Stalhrim that you cannot open, you should stay relatively close to it as this is the item you are guarding. There will be several Hunters that appear and will attempt to get the Totem. If you are somewhere else in the Tomb and a Skaal gets the Totem you will receive a message (but no journal entry). All is not yet lost as you still have a chance to kill the Hunters before they escape the Tomb. Once you kill the Hunter with the Totem it will safely return to the chest. Assumably, if you let the Skaal reach the exit you will fail the quest (unconfirmed).
There are about 15 to 20 Skaal you will encounter, more than half will appear at times and attempt to take the Totem. You will be notified via a journal entry when all of the Skaal have been defeated.
Your Reward
Once all the Skaal are defeated and you've received the journal entry, rest for a bit and you'll soon see another short cutscene. Hircine thanks you for guarding the Totem and says he will contact you soon with more tasks. He rewards you by sharpening your claws so you do more damage (increases hand-to-hand skill maybe?). You wake up in Werewolf form again. Next the Spirit Bear Quest.
to find out any further imformation see below
Thanks to the m0use web site for all the above Imformation for a complete walk thru of the Werewolf Quest go to:
http://www.uesp.net/morrow/bloodmoon...ceremony.shtml
[ 10-09-2004, 10:57 PM: Message edited by: TheCrimsomBlade ]