Quote:
Originally posted by Luvian:
quote: Originally posted by SecretMaster:
quote: Originally posted by Luvian:
The two above points are why I stoped playing this game.
I went in search of some mushrooms and ended up walking for days. When I finally found my way back to civilisation, I was around the first town. Did I mention I also got lost when I went from the first to second town?
I didn't really enjoy walking around empty areas with the occasional random cave.
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Well, getting lost can happen, but it is all part of the Morrowind experiance. It is great when it happens, but you can just use the map to back track if you really wanted to.
And I'd assume you were lost in the Bitter Coast, because that is the most desolate region out there. But certain areas are designed to be harsh and unihabited, while others aren't. [/QUOTE]Well I moved on to games that are designed to be lively and inhabited. [img]tongue.gif[/img]
Edit: Exploring the wilderness when there is something to see and find is fun, but just walking around in empty forests and mountains with no way to know how to get out is not.
I liked exploring around in Baldur's Gate 1. The main map showed me where I was in the world, and I was sure every area would have something to see. I liked Might and Magic for the same reason. I wasn't just walking around with no sense of direction in a computer generated filer landscape.
I found Morrowind to be just too big and empty. I would have probably liked it way better if it was half as big, and if there was both a minimap and a worldmap that showed me my exact position. [/QUOTE]True, very true. But it adds a sense of realism to the game, afterall not every part of the woods has places.
However, I can see where you are going with this and I also agree that they should maybe have some of the wilderness with some sort of hidden temple/ruin or something.