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Old 05-28-2004, 04:03 PM   #5
Oruboris
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Join Date: April 5, 2002
Location: SW Montana
Posts: 575
There is an imperial cult shrine in the fort at Pelgiad. It will only cost a couple gold to put it back where it should be.

This is EXACTLY the sort of situation where 'Divine' or 'Almsvi' intervention is a lifesaver!

With a carrying capacity of 10, though, you'll still have to drop everything in order to walk into the shrine [most interventions take you to a spot just outside the appropriate building] so that's gonna suck. Probably wise to leave a ring on, just so the folks round and about don't think you are 'naked' [why a ring counts for more than the brown fur diaper, I have no idea].

My guess is you were whacked by a couple bone walkers in that dungeon: their attack drains your str. something awful.

One of the first Items I always enchant is a belt or ring that restores all the attributes: makes life easier.

Oh, remember this: if you are wearing, say, the boots of blinding speed, and take an attack that drains your speed, your speed number will drop BUT it will remain highlighted in white since the attribute is still 'boosted' by enchantment.

As with fortification spells, you must remove any enchanted items fortifying a specific attribute BEFORE that attribute can be restored. If you have 3 or 4 items fortifying a specific attirbute, it gets to be a real pain.

It's also important to have a good idea of what the numbers 'should' be, so you can tell at a glance if you've been drained...

Oru

[ 05-28-2004, 04:08 PM: Message edited by: Oruboris ]
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