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Old 05-27-2004, 10:49 AM   #8
Oruboris
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Join Date: April 5, 2002
Location: SW Montana
Posts: 575
The guys in the smuggler's cave are odd, IMHO: for some reason, the second one [fireball casting wizard] kept doing in one of my characters till I got rid of the iron sheild. Dunno why. If you have any marksmanship, you can do him a bit of damage from far away, then close with him quickly and start slicing: he's only really dangerous when he's in the middle ground, and hasn't got many health points. [This is true of most 'ranged attack' opponents you'll meet].

Also, heal completly after taking out the first person. You may want to see if the merchant has any attack spell scrolls.

If you play a breton born under the atronach, you have VERY high resistance to magic. Bretons also have a 'once a day' special ability, dragonskin, that really helps early in the game.

And if you pick 'restoration' as a major skill [possibly as a minor, too], you get 'hearthheal' as a begining spell: a very good healing spell for the amount of manna it requires.

If you choose 'conjuration' as a major/minor, you get 'summon ancesteral ghost' as a beginning spell. They don't do much damage, but they do distract a certain number of attacks...

You can sleep in the bed of any group you belong to-- temple, guilds, etc.-- and some inns have beds for rent.

When provoking a fight with ANYONE, don't just wait till they say they are going to attack, LET THEM GET IN THE FIRST BLOW, or it can count against you.

HTH
Oru

[ 05-27-2004, 10:55 AM: Message edited by: Oruboris ]
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