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Old 04-25-2004, 03:15 PM   #16
Oruboris
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Join Date: April 5, 2002
Location: SW Montana
Posts: 575
Honestly, I don't find increasing misc. skills or attributes much of a problem...

My main foucus when doing a new character is to have a good range of activities I'll be using a lot IN THE MISC category, so that I can practice/train them without them contributing to a 'premature leveling'-- I want 3 x5 multiplyers every level.

A character thats been carefully leveled will be far more potent at level 10 than a randomly leveled character is likely to be at 20 or 25.

The only way to really assure x5s is to either train your them at the beginning of every level, or make a chart and track you skill
increases.

For instance, assuming your priest is going to be a magic oriented character, you'll want to have some skills governed intelligence and will in the MISC category. You'll be able to train/practice them so that you get those big multiplyers.

My current character is a magic user with the all important alteration as a misc. skill, but he still has more points in that than in any other 'school', just because I use it a lot. He hit 100 int at around level 10 [I think, not really sure], and since he's breton/atronach, has a manna reserve of 350. Can literally levitate from one end of morrowind to the other without running out of juice...

Due to no skills being lucked based [which would be a contradiction in terms, I suppose], luck is almost always the last category to hit '100'...

Secruity is Int, Sneak is agility, I think.

Oru
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