View Single Post
Old 04-24-2004, 05:33 AM   #13
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 75
Posts: 322
I agree with Kakero. I intend to properly role play this character so no stealing (unless a quest forces it), no acrobatics etc.

I know clerics had Repair Item in the Might & Magic series but didn't like the image of a cleric being a blacksmith which is why I went a more traditional route.

By the way, I only chose unarmoured as I had no skill which had Speed as it's governing attribute, and also because ordinary priests did only wear robes. As I said earlier, all attributes are then covered except for Luck.

I suspect I will struggle in the magicka department with no magicka multipliers. However, if it doesn't work out, I'll re-start with a magicka oriented birthsign instead, rather than the Ritual.

Thanks again for all your good advice.
Krull is offline   Reply With Quote