Depends on how you like to play, of course, but I personally like having restoration as a major, which gives you 'hearth heal' as a beginning spell-- a very nice healing spell that made for a LOT less resting on my charactors early on.
I also like having a wider distribution of attributes in my major/minor skills: I like to have a couple Willpower and at least one speed and one agility based. Since WIL effects how much damage you take from some magic attacks, and AGI determines how often your blows will connect with the enemy, your character will be better with them, even if he's mostly a hack 'n slasher.
I wouldn't bother with armorer, as you can pay to have stuff repaired so easily.
And acrobatics will skyrocket if you jump/walk instead of just running everywhere: not a lot of point for a fighter type to have that in the major/minors, it will go up plenty fast on its own.
And I'd pick one armor type: no point in having both med. and hev, in your skills, as you can advance them regardless.
Ditto security: it can be trained easily, and doesn't need to be very high to allow you to open even a tough lock with a 'journeyman' level tool.
It all relates to how the leveling works. You level each time you get 10 skill bumps in your major/minor skills. When you level, you get three 'tokens' to use on your attributes.
If you have had 10 boosts in strength governed skills [minor, major or misc makes no difference], a token placed in Strength is multiplied by 5, the highest you can get.
If you are very careful, you can increase 3 different attributes by 5 each level.
The trouble with your guy is that, though you will level quickly, its more than likely that you will get 10 bumps in your strength based major/minors before you get anything like it in your others. That means you'll get an x5 multiplier for strength, but NOT for things like speed, etc.
In fact, you may well end up with an x4 for strength, possibly an x2 for endurance or intelligence, and that will be about the size of it: those easy opportunities for fast developement will be lost, and aren't coming back.
So the bottom line is that you want a few skills of every attribute that you will be using a lot in your misc. category [they count towards your multipliers, but NOT your levels] so that you are certain to have 10 bumps in skill for each of the 3 tokens you get to assign on leveling. That way, you can increase [for instance] Strength, endurance, and intelligence by 5 each time you level.
BOL
Oru
[ 12-27-2003, 05:55 PM: Message edited by: Oruboris ]
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