Troll around here: there are some great 'getting started' threads...
some quickies:
Get a bow, asap. Shoot rats, mudcrabs, etc. every chance you get. The Marksmanship skill will go up fast, and its very useful.
JUMP, don't walk. Watch athletics [and therefore, strength] skyrocket.
Join all the guilds. If you don't want to do a mission, don't: no real negative consequences from leaving most guild jobs unfinished.
Always save before talking to a guild stewart, Cassius, or anyone you meet in the wilderness. Some of the wilderness characters will give you really neat quests, but if you don't accept them when first offered, you won't get a second chance.
Build a low level practice spell [that is, a spell with as low a casting cost as possible] as soon as you can for each school of magic. You can cast these repeatedly to train up your magic spells. Never rest without discharging your magic.
In general, magic in the game does sort of blow: I'm not sure its possible to really do the game as a pure caster class without having pretty good weapon skills as well.
Buy training in mercantile ASAP: higher your merc and personality, higher the prices the merchants pay you, and the less they charge. Using the + and - buttons when you buy and sell will also help your merc increase.
Unless you are very attatched to your character, you may want to start fresh with a custom class: took me many tries to get a character I really wanted to play...
HTH
Oru
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