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Old 06-09-2003, 03:32 PM   #9
koz-ivan
Manshoon
 

Join Date: March 14, 2001
Location: boston, ma, us
Posts: 164
Major --
Heavy armour - good
Long blade - good
Security - good, decent value to start, plus easy to find trainers.
Destruction - ok, not great i don't use it much.
Restoration - again just ok, after the early game i never use this school of magic.

Minor --
Medium Armour - light would be a better choice, keeping in mind it's a backup armour skill. at the very least it's much lighter than the heavy armours.
Armourer - i'm not a fan of this but it's a handy skill to have, i usually keep this as a misc skill & buy training to the point where it's mostly effective.
Sneak - i find sneak irratating. the very slow movement really bugs me.
Short Blade - good as a backup weapon, if a bit redundant.
Enchant - i don't see the point of this, i usually have enchanters enchant my gear anyway.

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various notes -

you don't have a personalty skill, speachcraft is very handy for most paths.

no block = no shield, ok for big weapons i guess.

alchemy is imho better than enchanting.

alteration is very handy for getting around, water breathe / walk & levitate. could be a good swap for destruction.
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