Quote:
Originally posted by Grungi:
yeah i wonder how people still have low level characters, i couldnt stop mine levelling, everytime i explore somewhere new i normally go up at least 1 level due to all the skill gains, i been high level for ages now, i think levelling system in morrowind needs tweaking somehow, its way too easy to level, i like the skills system but maybe getting the final 10 or 20 points in each skill to max it should be made especially hard with say extra quests or master training involving some kind of payoff or someat
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You are right Grungi. I am having the same problem. The game is a whole lot more fun at lower levels, my favs being 5-15. Things need to slow down considerably after that. Would the difficulty bar in the options menu guide that at all?
The only quick solution other than restructering the leveling system in the game is to be able to toggle skill increases on and off at will in the options menu.
So you see an inviting dungeon that you want to explore. Save the game and toggle skill increases "off". You go come out of the dungeon with the same skills you had when you went in. (Except for any artifacts or loot which is ok by me). Since its optional who would complain?
Not sure this is mod-able so I think Bethesda needs to be petitioned. Any good forums for that?
Training is another problem but it is mostly a matter of choice. Use em or don't. But they are AWFULLY enticing. Heck even your enemies in the dungeons offer training once you calm em down and start conversing...lol. This is mod-able since you could conceivably edit out the training options for each NPC. But yuk, that's a ton of work and a spoiler for sure.
I think eventually, if there is a Morrowind IV, training should be treated similar to the way your enchant skill increases with soul gems. You would just have so many training sessions with an NPC trainer (1-5) and instead of whole increases they would increase your skill in fractional increments commiserate with petty/lesser/normal/greater or Grand Soul Gems based on what kind of trainer they were. How efficiently they were able to train you would interact somehwat with the attribute that governs the skill. That would slow it down even more.