Merchants have no money for multiple reasons, but the main purpose for their lack of money is because you can buy levels, skills, and high attributes.
Raising the selling power of a merchant to 100k will unbalance the system greatly. Money allows you to train your stats, which in turn allows you to level continuously without doing anything. It's also very easy to get high attribute multipliers this way. Enchanting powerful items using money you shouldn't be able to have 5 minutes into the game is another balance issue. With 60k and that grand soul gem, you can make an item that could kill golden saints and dremora lords.
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