Quote:
Originally posted by Warhammer:
Paralyse works wonders too. Since before the paralyse effect wears off you'll prolly be able to hit the foe again and paralyse him for X more seconds.
On one of my back-up weapons I have weakness to magica + soul trap, on strike, since I find it handier to switch weapons than to switch to a spell...
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i've found the calm humanoid/calm creature spells to be a better enchantment than paralyze because it cannot be reflected back at you.
Quote:
Originally posted by Night Stalker:
[QB]Thanks .... the fire enchant was a first try, and only had fire in knowlege base at the time. Thinking on absorb/ drain combo maybe
[QB]
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i havent found a weapon yet that had a high enough enchant value to hold both a drain and an absorb spell at the same time.