Perhaps it has become a chicken and egg situation in that if we blinked out of existence then there would be purpose in the existence of cheez-its. Mayhaps the Supreme Power has lead us to this perpetual state for their own glory and we are here only to eat cheez-its and thus making way for more cheez-its. There is a possibility that cheez-its are only an essay in the craft (blag) and we are fast approaching a nirvanic state in snack evolution and on that happy day we will all be seperated into sheep and goats, the cheez-its and non-cheez-its. Following this line of reasoning we live to eat, I eat therefore I am.This has given me much to ponder.
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Anyway thanks for the post, this was what I was looking for. I played the game without stealing and tried to explore but when i tried to admire everyone my skill was so low they all ended up hating me and so i had to constantly reload just to complete a quest. Whenever i did find a good piece of treasure most of the time it was not suited to my skills and so by using it i was retarding the level progression of my character and it was worth too much to sell to anyone. I can see that the total immersion in this game is the appeal but little flaws like the advancement system, lack of merchants with money to buy the best goods and lack of dialogue options meant that every time i started to get into character something got on my nerves and i lost that feeling.
I think I will have to accept that I can not overlook this games flaws and good luck to all of you who love it.
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\" So I kicked him in the head \'til he was dead!\"
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