Quote:
Originally posted by Kakero:
My gripe about this game is that since this game advertise itself as an open ended, it should really be an open ended game. there shouldn't be a " doomsday meassage " when you do something.
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This only happens with the "main" quest, and I beleive you can continue to play even after seeing the message (haven't tried myself, but this is my inference from other post on the subject), you just won't be able to complete the "main" quest. Not a big loss in my opinion given all the other things to do in this game.
And, in defense of why they did this: With daggerfall they got hit with the opposite complaint, that if you did something that made it impossible to finish the main quest quest, you had know idea until you were close to the end of the game. (I think they corrected this in an early patch, not sure, been too long ago.) But this message was just intended to correct that problem.
In any other game, they would just make it impossible to kill someone needed for the main quest by making them absurdly strong, or just not allowing you to attack them. I think morrowind's solution is much better, you can choose to kill Car and not complete the main quest, but you know right away the consequence of your action.