I am all for a free form, open-ended game which allows a player to take any path they wish and would like to congratulate the games makers for attempting to branch out in this direction. The one problem i have is that this game plays as a glorified point-and-click. All I need to do to fight/talk/complete a quest is point-and-click. I run across a monster who needs killing, I point-and-click until they die. I need to talk to a npc to further my quest, I point-and-click while they talk at me. I need to persuade a someone to give me a book, I point-and-click, reload, point-and-click, save, point-and-click........ repeat until the number in the top right hand corner reaches a secret set level and voila quest completed. I need to care about my character, the story, npc's, the enemy even to enjoy any form of rpg. I do not care about this game at the moment, not one jot. Now obviously there must be something to this game or all you good, fine people would not be playing and enjoying it. Please tell me what there is, do I reach level 20 and suddenly the whole game becomes fun. Can I ever actually have a conversation with anyone, can I enjoy a battle instead of either winning easily or pouring fatigue potions down my neck until i win, will anyone actually be able to afford my best items which are for skills i have not majored/minored in (the most annoying aspect of the game, surely all skills should count towards levelling up and all increase at the same pace ie.ds). Help me see the light, show me the error of my ways. I really want to like this game but I do not. Over to you guys.
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\" So I kicked him in the head \'til he was dead!\"
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