Reggie... I like your approach to the game world... May not agree with your style, but who cares, right...
Now, as for consenquences not being useful in an open ended game, you could not be so wrong... I hope MW takes a cue from BG II, and actually surpasses the effects of reputation/consequences...
It may take longer to complete the main quest, maybe a bit more difficult, but there is always a way out, a way for redemption, if wanted...
Personally, I believed the Ultima series to be too orientated towards good. The BG series was to wishy washsy at the end, either as good or evil, think about who you were (Bhaalspawn)...
From the looks of Morrowind, with the open ended, and non linearity story line, consenquences should be taken into account, as you start out as a true neutral character with skills, but no personality...
That is what may make this a classic, the extensive quests available, and the openness of the story line...
__________________
it was the 7th day and i was the 7th son, it scared the hell outta everyone...
|