I used to think like that too, Kiwi. But then I started playing with the consequences of my actions on some games, and I have to say even if they become a bigger pain in the ass in some ways, it makes them more enjoyable. Oh, I DO rotate saves, and I have them labeled say for instance before joining a guild or a house, I make a save named " bout to join ". Or I do the same before I do something I may regret later if I feel it warrants it. But for the most part I keep on it and on it. It's kind of hard to really role-play your character if you just always keep in mind that loading a previous save will fix your bad screw ups. When I used to play pen & paper rpg's our GM wouldn't give us a chance to return in time if we messed up badly. And neither did I give that chance to players when I was the GM. And some good PC RPG's beg for that sort of treatment. So if someone chooses to fully play a character even with all the mistakes big or small, and tries to find a way to fix it, all I will do is congratulate him or her [img]smile.gif[/img] .
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We\'ve gotta hold on to what we\'ve got<br />It doesn\'t make a difference if we make it or not
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