For the most part in game when character death has happened neither rule has been necessary. Larry is correct, however, about previous practice in the game being, on those few occasions where it has arisen, to use zero hit points as the threshold for character death.
Personally I rather like the added touch of drama that an unconscious and near-death character brings to certain situations and would be open to a bit of flexibilty here - depending on the game situation.
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One does not control the Wind.
One enters it, feels its freedom. And moves.
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