IMHO magic seems to be used as a get out clause for the creation ofa lot of the unique items in fantasy crpg.Want a new item? some powerful wizard/s got together to make x item for x quest.Et Voila! item and history.
take the Dragon Helm wormsor just decides to make a magical helm what'll i need hmmmm DRAGON scales and a HECK of a lot of magic.Now dragon scales are not exactly the easiest things to come by(is that snorts of derision i heard! lol) and the sheer scale of magic used to mould shape and enchant THREE types of scale and what do we come up with The Dragon Helm SETS fire,cold and electicity protection to 25% Oh Really how maginificent.If you think of the sheer effort alone to the wizard in question surely there would be a knock on effect or at least a benifical sideeffect +1\2 to saving throwns or better a =1 ac modifier it is dragons we are talking about.I would have thought that the enchantment on this would have come from the result of it being worn when something happened an unexepected fortuate as opposed to a specified result it seems to minor an item for all of that expense and effort.Anyone else have any thoughts.does anyone care?lol.
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[IMG] [url]\"http://www.yoursighost.com/members/ardaneel/sig1.gif\" target=\"_blank\">http://www.yoursighost.com/members/ardaneel/sig1.gif</a> [/IMG]<br />a meticulous planner may get results, but they miss out on all the chaos
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