Unfortunately, he was also followed by members of the Chancellor's Guard until he actually made it back to his hotel. He tried repeatedly to give them the slip, but it never quite worked, and people tended to stay clear of him because of the armed prescence. They told him over and over again that it was for the best, in case he mistakenly said something that was classified, but that generally resulted in a sharp word being hurled their direction.
--------------------
After a relatively peaceful night of sleep in some cases, nervous fidgitting in others, and at least one case of a drunken stupor, all of the characters in their separate hotels are awakened by the ringing of their room-comm's. They answer it (some do not the first time, but the comm simply keeps ringing until they do---and hotels have them built into the walls, so they cannot be unplugged or easily destroyed) and all recieve the same wake up message, courtesy of the Republic.
Upon opening your doors, you discover the Guards are already there, looking even more dour today than yesterday. You are escorted to an air-taxi, and ferried ever lower into the bowels of the megalopolis, descending so far that the bright morning sun disappears, plunging you into an almost tangible darkness for a few moments as you pass the twilight zone. Then, you enter the realm of artificial lighting, with signs and advertisments lighting the way for the denizens as they shuffle along narrow walkways between buildings.
Still you descend, lower and lower, lower than you had thought possible on this city-world, until your taxi approaches a gargantuan blast door that opens ponderously for your vehicle. You pass within, only to see that this place bears a remarkable resemblence to a military hangar-bay. The taxi stops, and you are let out, only to see a group already assembled of Guards and the other members of the taskforce you are now a part of.
[ 03-24-2005, 03:11 PM: Message edited by: Ilander ]
|