02-08-2005, 12:37 AM
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#114
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Ironworks Moderator 
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
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Quote:
Chain Lightning
Evocation [Electricity]
Level: Air 6, Sor/Wiz 6
Components: V, S, F
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets.
The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal half as much damage as the primary one did (rounded down).
Each target can attempt a Reflex saving throw for half damage. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.
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This spell is listed from the 3.5 version. After looking into it, I discovered that Baulders Gate 2 used something different. Instead of 1d6*level, it was 1d6*(every two levels). Therefore, I will be using the adjusted dice of 8d6 for my roll for the primary target and then in a decending order for secondary victims. (7d6, 6d6, 5d6)
Saving throws are also being considered seriously.
[ 02-08-2005, 01:16 AM: Message edited by: Larry_OHF ]
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