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Old 01-27-2005, 02:57 PM   #25
Larry_OHF
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
It was good enough to sound cool in writ.

The Mage Andrion has suffered seven attacks on his armor of Stoneskin.

He attemps to cast the spell, known in common tongue as Time Stop.

Preparing his mind, he allows all other sounds of distraction to pass by unheard, for he has entered that trance that mages must fall into in order to successfully alter reality and bring about the desired effect.

However, this spell has an extended casting time requirement, which means that it will take a considerable amount of time before it can be successfully cast.

Any distractions or attacks on the mage will have to be rolled to see if he becomes distracted enough to lose the spell.
If he successfully completes the spell, another roll will determine the length of time that the spell holds, using a 1d3.
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