Ok then. I shall need the evilness factor for each one of the players. Here are the limits in which I can imagine the characters being. You can step out of the limits, but I'll need an explanation of the character's previous history for that.
Taryness: 40-60
Lorax: 58
Ghar Dien: 50-70
Bruner: 40-60
Jonal: 30-40
And just a bit about the scale: a factor of 80 means someone who has donated several hundred gold to the gold or something along those lines and a factor of 20 would mean someone who slaughters innocents without reason, or is a criminal without principles.
[ 01-29-2005, 11:31 AM: Message edited by: dplax ]
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