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Old 01-29-2005, 09:31 AM   #55
dplax
Jack Burton
 

Join Date: July 19, 2003
Location: an expat living in France
Age: 40
Posts: 5,577
I am thinking of possibly introducing an evilness factor (from 0 to 100, with 0 being pure evil and 100 being pure good) for each of the characters. This would enter play when dealing with people who are sensible to good and evil. What would you, as players think of this idea?
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