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Old 01-29-2005, 08:42 PM   #275
Cyril Darkcloud
Lord Soth
 

Join Date: February 7, 2002
Location: New York
Posts: 1,980
I can get that up - but it will take time. Honestly, however - if i'm going to go through that kind of trouble I'd sooner spend the time posting a system that I would actually use outside of this game. This stuff is only critical when we run into PvP situations and so the adjustments made here should do the trick for now.

I'd like to avoid simply converting everything to 2e rules - in part because I'm not really a 2e player myself and we do have a couple non D&D based players in the game as well. Setting a cap of 11d4 for mages and 10 hit dice for other characters seems like a reasonable solution. Additional hit points at higher levels can be worked out by the DM pretty simply.

We're spending a lot of time interpeting rules at the moment and I certainly do not want to see you burn out over the craziness of trying to find a uniform system to work everything out.

Frankly - the price for allowing different rule sets is that we all need to compromise a bit, and the DM needs to be free to bend and stretch things to keep the game running. Basic fairness is what we should be after - not a specific list of rules for each occassion. Basic fairness means that we should not have to run and consult a book or table or spell description for each action that someone takes. You're DMing a game with a wide number of rulesets in play. Feel free to choose what makes sense at the time and go with it.

This is not pen and paper gaming and it's not a CRPG where the computer has everything already programmed in terms of the ruleset. Let's not lose the freedom of play this game has always had over questions of rules. Afterall - this has never been a purely D&D game either, despite the dominant use of D&D materials in our gameplay.

Our main issue is in keeping the characters balanced in terms of each other, especially for those occassions when the characters come into conflict with each other. The next issue is for you to decide what basic method or style you'll want to follow in managing the game and in adjudicating situations. At that point simply decide reasonably and things should be fine. I actually did very little dice rolling in DMing the Aftermath game - in part because if I pushed the rules most likely no one would have survived, and in part because the game was never about the rules.

As I've noted - be careful not to drive yourself crazy trying to fit everything together. We're going to have loose ends , that's part of the nature of the game. I'd rather see you spending your energy telling a killer story than splicing 3e and 2e together. The story matters. The dice are merely accessories.
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