Name: Able Typhonious
Race: Human
Gender: Male
Class: Wizard/Mage (Necromancer)
Alignment: Neutral
Current xp: 1000
XP until Next Level: 3000
Character Level: Necromancer 2
Effective Character Level: 2
Languages Known:
Common, Elven, Draconic, Infernal, Fey and Celestial.
Age: 24
Eye Colour: black
Hair Colour: black
Height: 1.6m
Weight: 140kg.
Build: Fat
Speed: 28ft base speed
{Optional}
BAB: 1
Melee AB: 1
Ranged AB: 2
Saving Throws:
Fort: 3
Refl: 2
Will: 8
{/Optional}
Hit Die: d4
HP: 18
AC: (natural: 11) Efective:
Stats:
Str: 10
Dex: 13
Con: 14
Int: 18
Wis: 18
Cha: 15
Feats:
Spell Focus: Necromancy
Luck of Heroes (+1 to all saves)
+ Class Specific Feats, some of which I'll pick as I level up I guess.
(Here is the complete list of necromantic feats:
Bone Armor, Challenge life, Channel Dead, Consume Mind, Drain life energy, improved bone armor, magnif damage, negative energy blast, skeletal limb, Spirit Form, Meamagic Bonus Spell. I'm gonna keep this here as a reference.)
Class Abilities:
Inflic moderate wounds metamagic (received via blessing)
Summon familliar - Toad
Skills: (Geez 30 points to assign)
Heal(cross): 6 = (2+Wisdom Bonus(4))
Concentration: 8 =(6+CON modifier(2))
Bluff(cross): 5 = (2+CHA modifier(3))
Diplomacy(class): 9 = (6+CHA modifier(3))
Knowledge(necrology): 9 = (5+INT modifier)
Spellcraft: 9= (5+INT modifier)
Spells:
Level 0 - Distrupt undead, Touch of Fatigue, Ray of Frost, Dancing Lights
Level 1 - Cause Fear, Mount Undead (summons skeletal horse for 2 hours), Kikotuvi's skeletal minions (3d4 skeletons with 1Hp and 1hd summoned for every 2 caster levels)
Level 2 - Power Device (Creates a tiny construct that is powered internally)
*some spells taken from 3.5e Wizards of the coast's "Necromancy: Beyond the Grave" *
[ 11-09-2004, 04:07 AM: Message edited by: /)eathKiller ]
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