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Old 09-23-2003, 09:34 AM   #8
Morgeruat
Jack Burton
 

Join Date: October 16, 2001
Location: PA
Age: 45
Posts: 5,421
Fair enough, character sheets are fairly easy to find, on most gaming sites that let you download character sheets, and I'll write up a long post for each group, but the very basics are the 9 stats, then skills, etc.

universal info. stat's range from 1-5 in all abilities, 2 being average human, where-as 5 would be world class (someone with s 5 str would be considered around the same level as an olympic weightlifter) a few exceptions apply like Nosferatu vampires have a 0 appearance and it cannot be improved.

Attributes: the 9 physical, social, and mental abilities

strength, dex, stamina = physical fairly standard universal stats

Charisma, Manipulation, Appearance = Social (charisma/manipulation of 3 or higher would be executives or con-men, appearance of 3+ is the realm of models, although it isn't required, just an example of the level of beauty)

Perception, Intelligence, Wits = mental, Perception is how aware of your surroundings you are, intelligence speaks for itself, and wits is the ability to think on your feet.

Characters decide which of the 3 sets of attributes is most important, second most important, and least important to them.

Vampires and Werewolves get 7 points for their primary attribute to distribute among the three stats, 5 points for secondary stats, and 3 points for their least important stat. The points may be arranged in any order and you start with one point in each(with few exceptions).

Vampires divide themselves into clans, there are Tremere(mages and students of the occult), Brujah (rebels and some of the more violent vampires, typically look like biker punks), Gangrell (loners and naturalists), Malkavians (insane), Nosferatu (information gatherers and butt fugly), Ventrue (ruling elite of vampires, at least they believe so), Toreador (artists).

These clans make up what is known as the Camarilla (they believe vampires should remain hidden from humans, founded in the middle ages to counter the inquisition which was eliminating vampires right and left, eventually convinced humanity that vampires never existed)

On the other side of the coin is the sabbat, who believe that vampires rule by right of their superiority, they tend to be violently insane (as opposed to malkavians who are generally percieved as harmless pranksters), and their main drive in life is to overthrow the more powerful elders to save themselves from Gehenna (end of the world when the clan founders wake up and eat all their children), they have a few representatives of the other clans, but main members are Lasombra (IIRC Spanish versions of the ventrue), Ravnos (gyspies and thieves), Giovanni (a clan of necromancers that only Embrace members of the Giovanni clan, mafia of the vampire world), Tzimisce (mad scientists, use vicissitude to alter organic things, their chairs are usually servants who annoyed them, same with flowerpots, or practically anything you can imagine)

Independents: Setites (subtle underworld leaders, subtlety is key) Assimites (assassins of the vampire world) Caitiff (vampires who have declared themselves independent of their clans)


{edit} Larry I'd love to have you join, I'll get into the indivual powers of the various clans if/when people deide to play one. I'll have werewolves up later.

[ 09-23-2003, 09:35 AM: Message edited by: Morgeruat ]
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