A Couple Notes
1. The Druidic spell Call Lightning can only be used out of doors and above ground. The IWD spell Static Discharge is not available for this game. Druidic abilities in games I run will suffer penalties and limitations both underground and in outdoor areas such as deserts or arctic settings.
2. Anarrima did not dispel the darkness by means of a casting of Dispel Magoic or similar spell. Rather she invoked the power of her deity, who is a deity of sunlight, and expended the equivalent spiritual energy of 2 of her 4th level spells in the process. This did not merely dispel the darkness, it produced a brief but intense flash of light that destroyed the darkness. Characters caught in the area would have had their eyes suddenly exposed to this light. Anarrima should not be affected by the light, however.
3. Ambient light in the area of the battle is a bit brighter than within the tunels of the Underneath due to the presence of those lights associated with the gnome settlement.
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