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Old 01-29-2003, 11:13 PM   #163
Cyril Darkcloud
Lord Soth
 

Join Date: February 7, 2002
Location: New York
Posts: 1,980
ooc: Change duly noted, Azrael. The party is about to get its chance to rest.

The makeshift litter makes travel a bit faster and the gnomes guide the group with a practiced and familiar ease through the lightless warrens. From time to time strange gibbering sounds drift into the hearing of those with sensitive ears, but the source of such noise seems to remain distant. After the group has moved along a wide passage for some time, Cedrick stops and removes a small metallic bar and a tuning fork from his belt pouch. Approaching a slight depression in the cavern wall he stoops and fits the tuning fork into a small hole in the rock. “We have hidden the way to our village,” he explains. He then strikes the fork with a swift blow from the bar, producing a low clear note of striking quality. The stone here is cunningly designed to hold the tone of the note in this small cleft and prevent it from escaping out into the wider passage. At the sound of the tone there is a shifting within the stone of the cavern wall and an small opening appears. “We must move quickly,” he says, “for the magic is old and the opening shall not remain long.”

ooc: If folks move quickly, everyone should make it through. Most of the group will have to crawl. It will be a tight fit for Morguerat and Wyrd, but neither should get stuck – the experience will just be unpleasant.

The group will need to move through a low and narrow tunnel a short distance before the passage opens out in a chamber big enough for the group to rest.

Brendon and Syrathic - As far as you can tell nothing has followed the group and there do not seem to be any signs of activity nearby.
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