ooc: RevRuby - Your post is fine and I see no reason to change it.
Let's tweak the above-cited rules a bit though:
1. Wyrd will be able to get no more than 10 hit dice.
2. Wyrd will save as a monster of 9 hit dice [or 10 should he advance] with no bonuses. Saves for Ruby and Wyrd are always made separately.
3. Since it would take nothing short of a wish to bring Wyrd back should he die, I see no need to worry about the lost experience proviso.
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