Thread: Halberds?
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Old 03-08-2002, 12:37 PM   #4
Sir Exxon
Zartan
 

Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
quote:
Originally posted by Demoquin:
wow thanks for the info but is there any say from like Chapters 1-3 non TOB?

any comment for a class?



From the ones Jim mentioned, the one avaliable in chapter 1-3 non-ToB is:
Halberd +1
Dusk Halberd +2
Harmonium Halberd (only if you have the Bonus Merchants)
Dragons Bane +3

And if you're asking for suggestions for a class that is good with Halberds, my suggestion is:
Make your guy a plain Fighter, or a Berserker.
Give him good profs in Strength, Constitution and Dexterity. And if you have patience enough, you can roll the dices many times, so he also can be intelligent and wise. A good Charisma is not necessary, cause you can get a ring that boosts your Charisma up to 18 almost at the start of the game.
His weapon-proficiences can be something like:
+++ Halberd
+ Warhammer (always good to have profs in some blunting-weapon )
++ Two-Handed Weapon style

This should make a good character.



see ya!
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